Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Configuring Lighting In level Edit
Configuring Lighting In level Edit [message #51299] Tue, 14 October 2003 12:25 Go to previous message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma:
Commander

I'm trying to get all the light sorted out in my map. I've done "Compute Vertex Light" or whatever it's called (not at my PC) to create the correct lighting. Now I'm putting in some light sources (the Omni ones I think that are in the Level Edit presets under "Light") for overhead lights, Tiberium glow, etc. I find that when I place one and set it up how I want (which I still don't really know how to do) and compute the lighting, I find that on many occassions, it never does anything unless I use the default settings that are already in place. However, if I change back to say "Multi-Pass Lighting" they work but everything else losses it's prevoius light state.

Basically, all I need is a tutorial on how to do the lighting properly if anyone knows of one. Very Happy I can't remember if the "How to..." that comes with the Level Edit tools had a tutorial, but I don't think it went into great depth. I'll have a look again when I get back but any other tutorial will be great to help me.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: One more map question
Next Topic: Alright, well that is it, bye... oh, I am still here...
Goto Forum:
  


Current Time: Thu Dec 26 06:11:44 MST 2024

Total time taken to generate the page: 0.00967 seconds