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			| Model Making and Bones [message #28422] | Wed, 02 July 2003 07:18  |  
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					| teleport Messages: 4
 Registered: July 2003
 
	Karma: 
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	| Ok, say I've made a model in Gmax (or in 3dsmax) and saved it as a W3D file. 
 Say for examble its a Mech (large robot).
 
 Is there any way I can set up the bones/animation so that the file will move right.
 
 Could I replace an existing tank model with a mech say replacing the twisting of the tanks turret for the twisting of the Mechs waist?
 
 I know how to model but know little about integrating this model into the game (with or without bones/animation) so any help or links to a tutorial would be mush apprieciated.
 
 ps I am trying to do this in both C&C Generals and Renegade.
 
 Thank you
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