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Using Dave's Arrows For Ambient Building Sounds [message #26804] Mon, 23 June 2003 11:54 Go to previous message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
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I noticed in the official map files you download there are objects called "Dave's Arrows". I found out these operate building ambient sounds and when the structure is destroyed, the sound stops. I've tried to use them but with no luck. I've tried both scripts "M00_BuildingSoundStateController" and "M00_BuildingSoundStateSpeaker". The first one won't allow none numeric value to be entered and the second one has loads of options but the sound continues to play even when the building is destroyed.
 
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