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			| vertex paint then optimize [message #24440] | Wed, 11 June 2003 13:14  |  
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				|  |  Titan1x77 Messages: 1086
 Registered: February 2003
 
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 | General (1 Star) |  |  |  
	| i want a detailed alpha blend where i turn several vertices black around my plane....... 
 Now when i collapse everything is fine.
 
 But now i want to optimize the polys in my map but the alpha is either streched or doesnt exsit anymore.
 
 How do i keep a nice alpha blend but lower polys afterwards?
 
 Also When i create a new vertice it isnt attached to anything...how do i add vertices to an object?
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