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Home » Renegade Discussions » Mod Release Forum » [Map] C&C_IslandsStorm_Unl (Stormy Nighttime Islands with tons of new unit variety)
[Map] C&C_IslandsStorm_Unl [message #493548] Sat, 22 June 2024 14:05 Go to previous message
BlazeDragoon is currently offline  BlazeDragoon
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Registered: April 2004
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A new stormy nighttime variant of Islands with some map changes and a .mix stand-alone variant of my Unleashed Preset.

https://i.imgur.com/Cc3eJmU.jpeghttps://i.imgur.com/dpIxL3J.jpeg


The Map
Here's a list of changes made from default Islands.

  • The weather is the most obvious change. It's a stormy dark nighttime, with a very heavy rain.
  • Many of the terrain textures have been changed, just to make the map feel a little different.
  • Natural Rock/Mountain formations that block base to base and some other paths to hitting building. To hit the enemy base with a vehicle you will need to be at least most of the way through the water crossing in the middle of the map.
  • The middle area in the where you cross the water with vehicles that normally isn't accessible, is now accessible as a small infantry only area.
  • The GDI Entrance now has a small barrier to give GDI some small relief at the base entrance. Will provide vehicles/repairers a little cover.
The Unleashed Preset
The Unleashed preset is a set of changes from my Unleashed Mod, whose primary goal is to add more variety to the game. The preset was converted to a temps preset for standalone .mix maps, but remains mostly the same. However, it has been updated quite a lot with a lot of changes since my Unleashed 4.6 Release. There's... really to much to cover every change. I will list some the highlights and big changes though. Additionally, there are some hud screenshots provided at the bottom so you can see most of the new units and their prices.

  • Many new alternate fire modes for both old and new units. So left click for default fire, right click for alternate fire. Ex: Volt Auto Rifle having a 2nd "overcharge" fire that extends range and gives a damage boost at the cost of 3 ammo per shot.
  • Many standard renegade units have been adjusted or buffed slightly to make them more desirable and usable. This may be something as simple as a health/armor buff, an alternate fire mode, or a small damage boost.
  • 23~ New Infantry Units(including alternate variations of some units). Also, some new skin variants of some existing units.
  • 30~ New Vehicle Units. This includes completely new units, variants like the option to get an MRLS with a rotating turret, medium tank/mammoth tank variants, light tank variant, and more.
  • Functioning player harvesters that you can buy, and harvest credits with.
  • An equipment menu with a few options on it.
  • A new "Tiberium Strike" beacon. This functions as a large radius anti-infantry beacon. Has a much larger radius than a nuke or ion but only really kills infantry.
  • Many various improvements such as making use of Mortalc13's better and fixed weapons. So higher quality third person, back, and power-up models for weapons. Additionally, Proximity C4 will no longer 100% sink into the roof and will now stick the bottom out the c4 out a little.
  • ... and more
https://i.imgur.com/mZUoJ0Z.jpeghttps://i.imgur.com/4ZpH6yF.jpeg
https://i.imgur.com/ZUI0NUh.jpeghttps://i.imgur.com/HNsLdp2.jpeg





 
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