*wip* renegade coop [message #492128] |
Mon, 10 April 2017 01:00 ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
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General (2 Stars) |
![jannemanjr](/theme/Renegade_Forums/images/skype.png)
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![https://coop.allnoobs.com/images/renegade_coop_signature.png](https://coop.allnoobs.com/images/renegade_coop_signature.png)
ModDB profile: http://www.moddb.com/games/renegade-coop
Website (wip): https://coop.allnoobs.com
General Info
Players have the ability to change to a character at the start location or nearby any unlocked checkpoint using the B (Buy) key to access the Sidebar.
Available Characters
Hotwire (repairing, healing)
Sniper (long range murdering)
Gunner (heavy rockets for destroying armor on the road and defenses)
Officer (heavy gunner for killing infantry at a faster rate)
Rifle (standard outfit rifle soldier for engaging infantry enemies)
Demolitionist (Timed, Remote, Mines, he has it all to destroy obstacles, defenses and other enemy objects)
Server Settings
The server will have a maximum of about 16-20 players.
Character Class Limits
Hotwire = 2
Sniper = 1
Gunner = 3
Officer = 4
Rifle = unlimited (spawn character)
Demolitionist = 2
Gear
Hotwire: Repairgun, Pistol
Sniper: Sniper Rifle, Pistol
Gunner: Rocket Launcher, Pistol
Officer: Chaingun, Pistol
Rifle: Automatic Rifle, Pistol
Demolitionist: 2x Timed C4, 2x Remote C4, 6x Mines, Pistol
Perks
A perk is a special ability applied to a player for a 1 time use, once activated with the P (Perk) key it can do the following:
- Ammo Drop: Drops in 3 ammo boxes by chinook for the team to pick up and refill ammo's.
- Medical Kit: Restores a players health to 100% when used, useful if no Hotwire classes are around and you almost died.
- Gun Emplacement: Deploy a gunemplacement that fires at enemies either automatic or manual when someone enters it.
- Healing Zone: Creates a Bubble Healing Zone that heals units within range with 5 hp every 2 seconds. This perk remains for 2 minutes when used.
Keycards
Keycards will spawn and drop from various locations and/or bots that serve a purpose. Sometimes when a certain structure was infiltrated or destroyed a keycard will become available for pickup.
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