Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Release Forum » [Map] C&C_00Temple.mix
[Map] C&C_00Temple.mix [message #487162] Fri, 11 April 2014 17:01 Go to previous message
UnitXc is currently offline  UnitXc
Messages: 116
Registered: March 2009
Karma:
Recruit
Yo. Unit here.

Been working on this for about a month, 5 weeks. Renegade is slowly perishing, but i could care less, i did this for fun and nothing more.

I dont have any pics because i made a video instead and my image host was being a wanker so...

Anyway heres a video.

https://www.youtube.com/watch?v=Ht9Qzon4OzY

the Map started out just with the interior of the temple, which I was making just for kicks since I was bored and couldnt be bothered to play any of the games I had.

I then figured "hey this might be a good renegade map" though to get it accepted at Jelly it couldnt be infantry only, So i adlibbed all the outside of the temple too and added bases.

Since C&C_Platforms.mix was apparently a massive fail in terms of anyone liking it. I figured id try something more generic and close to most shooter fans hearts.

Notes:
The Golden Gun - I.
In the middle of the temple sits the golden gun protected by a trap, in order to get the gun a player must be killed as a sacrifice, before that player dies they must accomplish a small and easy but vital task. once complete the case to the protection over the golden gun will be lifted, enabling one other player to get it if they are quick enough. If you enable your music in the settings of the game you will here a theme when this occurs, if music is disabled the gun case will just silently open

The Golden Gun - II
The Golden gun is simply an automatic pistol with a golden skin, it has 1 bullet in the chamber like the 1 shot ramjet and must reload after each round fired. the round travels 80 meters (20% less than all other guns, but will instantly kill any stock/unmodified character it hits, doing 1.75 ramjet bullets worth of damage (350)

Defences - I
Each turret/Guard Tower has a specific name and the team will be alerted when each specific one is under attack so defence can be more coordinated. check the names of the turrets and your compass directions to find each quickly.

Defences - II
the Laser fences at the hand and weapons factory are to prevent vehicles attacking these two buildings from the vehicle cave, since aiming down to such a degree is difficult in vehicles i believe this will make the game more fair, if it is deemed these are not necessary I may potentially remove them.

Death Music
When using a specific scripts.dll file (one zunnie game me) You will hear the death theme from James bond multiplayer when you die as a GDI unit, and the Perfect Dark death music when you die as a Nod unit. Those without the script will hear nothing as normal.

Server play
While I have rigourously tested this map in 1-2 and 3 player games, it has not been loaded with more than that, so I dont know how it will play out, you will have to find out for yourselves Smile

Known bugs
There is a minor bug at the right side of the weapons factory which I cant fix, so it will have to stay, it causes minor aiming glitches.


DOWNLOAD IS HERE


http://i423.photobucket.com/albums/pp318/UnitXc/UnitXcSiggy.jpg
 
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: SSGM Plug-in TeamSpeakRegulator
Next Topic: mario 64
Goto Forum:
  


Current Time: Sun Nov 24 03:03:48 MST 2024

Total time taken to generate the page: 0.00653 seconds