2 changes to leveledit made in 4.1 [message #486415] |
Tue, 25 February 2014 19:17 |
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The next build of 4.1 is due out soon and I have just made 2 changes to leveledit I think people are going to like.
Firstly, when first starting leveledit, when creating a new map or when loading a map that doesn't have its own .ddb file, it will load presets\temps20.ddb again. It will however still only save temp presets to the per-map ddb files.
Secondly, if always\translationdb\strings_map.tdb exists, it will load/save/edit that file instead of strings.tdb.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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