Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » C&C Platforms WIP
C&C Platforms WIP [message #482934] Sat, 03 August 2013 13:54 Go to previous message
UnitXc is currently offline  UnitXc
Messages: 116
Registered: March 2009
Karma:
Recruit
[None of the buildings or surfaces are to scale, since i have no reference from the actual game, all measurements are from memory]

a very early wip, spent about 3 hours on it so far, its just a concept at this stage but in a few months hopefully will turn into the real thing.

http://i423.photobucket.com/albums/pp318/UnitXc/CampC_Platforms_WIP2_zps4177354a.png


Based on the Starwars Battlefront map, Bespin Platforms which i thought was the best map, ive made it bigger to allow use of tanks on this floating map, aircraft will be able to go under and over this map. However I may implement Base defences (minor or major or both) on the underside of the platforms to avoid too much under platform camping (though with .

http://i423.photobucket.com/albums/pp318/UnitXc/CampC_Platforms_WIP3_zpse5a29dc2.png

the infantry tunnel runs paralell to the Vehicle tunnel being directly beneath it with 2 ladders connecting the two sections, (hopefully infantry can climb up from the infantry tunnel up to the vehicle section either to help defend or potentially get behind an attacking front) the infantry tunnels (at the moment) will lead to the Center platform where they then break the surface on either side of the Middle platform, to get into the enemy teams tunnels you need to cross the surface of the center platform potentially being ran over by attacking vehicles.

http://i423.photobucket.com/albums/pp318/UnitXc/CampC_Platforms_WIP4_zps5f09ad38.png

The front 2 platforms on the GDI side are concave allowing MLRS to be completely concealed when retreated fully back into its center, unless there are enemies on top of the center platform roof they will be hard to hit, making potentially a good player made defence, based on my measurements (which are mostly inacurate apart from this one) the MLRS/Art will be able to hit any area of the center platform from their respective forward defence positions (as shown by the blue disk)

http://i423.photobucket.com/albums/pp318/UnitXc/CampC_Platforms_WIP-artrange_zps433a026f.png

and thats all atm. id show the inside of the tunnels but its just grey and not very nice to look at atm

the current building set up is WF, Bar, Silo x2, Rep pad, Helipad. this map will be a snipers wet dream however balance can come later when its more solid.

_____________________________________________


Ive decided rather than working on a different platform layout for nod (as there was in Battlefront as shown in the image)
http://i423.photobucket.com/albums/pp318/UnitXc/Bespin20Platforms20GM_zps03950d47.jpg

Im just going to mirror the landscape, really because of the amount of main structures im using (2) it wouldnt make sense for the nod side to have 3 Main platforms as opposed to 2. so mirroring is the best option, it also will make texturing a 100 times easier since everything it pretty much flipped or reversed from a half or quarter section, if it looks too horrid i can work on the UV's more indepth.

http://i423.photobucket.com/albums/pp318/UnitXc/CampC_Platforms_WIP6_zpsb3f9884d.png

Ive added a small platform beneath the first main platofrm for each side, enabling (potentially) for the side in question to defend better against threats coming from beneath the ground plane, you can get to this platform via a lift, the door to which faces backwards to avoid being insta-sniped as soon as the doors open.

http://i423.photobucket.com/albums/pp318/UnitXc/CampC_Platforms_WIP7_zps29e33848.png

there will be vehicle blockers under here to prevent landing on it and hopefully some kind of code which will disable nukes placed on it, in the lift, or in the tunnels beneath the Hand/WF.

What do you think about the structure placement? do you think nod Hon should go infront of the Air? i put hon first to prevent GDI shooting both buildings at the same time. Air would have to be reduced to just a drop pad, rather than the full airfield, tower still there of course.

http://i423.photobucket.com/albums/pp318/UnitXc/CampC_Platforms_WIP11_zps2d0ebee5.png

I have a question i want to ask you guys about the center of the map too.

http://i423.photobucket.com/albums/pp318/UnitXc/CampC_Platforms_WIP12_zps8e98fae7.png

does anyone have any ideas for what should go here? if anything. seems a bit too open somehow but blockers would be annoying to navigate around i think. any thoughts are welcome.

Next is texturing based on feedback from these.


http://i423.photobucket.com/albums/pp318/UnitXc/UnitXcSiggy.jpg

[Updated on: Sat, 03 August 2013 13:56]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Projectile Emitter
Next Topic: What is known about the MDD_ demo scripts?
Goto Forum:
  


Current Time: Fri Sep 27 09:56:23 MST 2024

Total time taken to generate the page: 0.01078 seconds