Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Beacon Damage Radius
Beacon Damage Radius [message #474015] Thu, 06 September 2012 07:38 Go to previous message
liquidv2 is currently offline  liquidv2
Messages: 3407
Registered: February 2007
Karma:
General (3 Stars)
can the beacon damage radius please be put back to where it was? it has the potential to create serious tactical issues now

Iran pointed out that two well-placed beacons in the tunnels on Field can kill the enemy ref

on the map Complex people started tunnel ioning the airstrip from a place that never used to work - the possibilities of beacons from illegitimate places is seriously increased because of this, and i'm not sure whether or not it was TT's intention to do so

by illegitimate, i mean through walls, behind cover, and from places that the enemy team has a much harder time defending (and should not really have to defend)


liquidv2
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Crash
Next Topic: Congratulations
Goto Forum:
  


Current Time: Sun Oct 06 04:26:03 MST 2024

Total time taken to generate the page: 0.00791 seconds