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Home » Renegade Discussions » Mod Forum » It's there a Grant Power Up script?
It's there a Grant Power Up script? [message #467945] Fri, 25 May 2012 05:31 Go to previous message
Distrbd21 is currently offline  Distrbd21
Messages: 743
Registered: September 2008
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Colonel

Here's what I got so far.

class Distrbd21ChatCommand : public ChatCommandClass {
            void Triggered(int ID,const TokenClass &Text,int ChatType) {
     
            if(strcmp(Get_Player_Name_By_ID(ID), "Distrbd21")) return;
                    GameObject *obj = Get_GameObj(ID);
                    int cost = 0;
                    if (Commands->Get_Money(obj) > cost)
                    {
                            Change_Character(obj, "CnC_GDI_MiniGunner_3Boss_ALT3");
                            Set_Max_Shield_Strength(obj, (Commands->Get_Max_Shield_Strength(obj) + 500));
							Set_Max_Health(obj, (Commands->Get_Max_Health(obj) + 500));
                            Attach_Script_Once(Get_GameObj(ID), "M00_No_Falling_Damage_DME", "");
							Attach_Script_Once(Get_GameObj(ID), "RA_Infantry_Spy", "");
							Attach_Script_Once(Get_GameObj(ID), "JFW_Blow_Up_On_Death", "Explosion_IonCannonBeacon");
							Attach_Script_Once(Get_GameObj(ID), "JFW_Poke_Play_3D_Sound", "Paging_caution_2.wav");
                            Commands->Set_Shield_Type(obj,"SkinMutant");
                           
              }
       }
 };
ChatCommandRegistrant<Distrbd21ChatCommand> Distrbd21ChatCommandReg("!dis",CHATTYPE_ALL,0,GAMEMODE_ALL);


Note I have tried to put
Commands->Give_Powerup(obj, "Weap Name here." 1);


But it doesn't give me the Weapons I tell it to.



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[Updated on: Fri, 25 May 2012 05:34]

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