void KB_CarryAll::Created(GameObject *obj)
{	
		GameObject *driver = Get_Vehicle_Occupant(obj, 0);
		int team = Get_Object_Type(driver);
		int pID = Get_Player_ID(driver);
		Vector3 CurPosition = Commands->Get_Position(obj);
		bool test=false;
		GenericSLNode *x = BaseGameObjList->HeadNode;
		while (x)
		{
			GameObject *o = (GameObject *)x->NodeData;
			if (o && As_ScriptableGameObj(o) && Is_Vehicle(o) && o!=obj)
			{
				if(Is_VTOLVehicle(o)||Is_Script_Attached(o,"KB_CARRYALL_ATTACHED")|| !Is_Vehicle(o))
				{
					Remove_Script(obj,"KB_CarryAll");
					return;
				}
				else
				{
					GameObject *driver2 = Get_Vehicle_Occupant(o, 0);
					if(driver2)
					{
						if(Get_Object_Type(driver2) == team && !Is_Script_Attached(driver2,"KB_Carrytest"))
						{
							Vector3 CurPositiono = Commands->Get_Position(o);
							float DistX = Commands->Get_Distance(CurPosition.X, CurPositiono.X);
							float DistY = Commands->Get_Distance(CurPosition.Y, CurPositiono.Y);
							float DistZ =Commands->Get_Distance(CurPosition.Z, CurPositiono.Z);
							if(DistX <= 10.0f && DistY<=10.0f && DistZ<=7.0f)
							{
								//do some shit
								Commands->Attach_To_Object_Bone(o, obj, "v_fuselage3");
								Commands->Disable_Physical_Collisions(o);
								Console_Input(StrFormat("CMSGP %d 208,104,0 You have attached a friendly vehicle",pID).c_str());
								Attach_Script_Once(o,"KB_CARRYALL_ATTACHED2","!");
								return;
							}
						}
					}
					else if (!(Is_Script_Attached(o,"KB_CARRYALL_ATTACHED")))
					{
						Vector3 CurPositiono = Commands->Get_Position(o);						
						float DistX = Commands->Get_Distance(CurPosition.X, CurPositiono.X);
						float DistY = Commands->Get_Distance(CurPosition.Y, CurPositiono.Y);
						float DistZ =Commands->Get_Distance(CurPosition.Z, CurPositiono.Z);						
						if(DistX <= 10.0f && DistY<=10.0f && DistZ<=7.0f)
						{
							const char *preset = Commands->Get_Preset_Name(o);
							if(!isin(preset,"Harvester")&&!isin(preset,"Emplacement")){
								if(isin(preset,"Tank")||isin(preset,"Humm")||isin(preset,"APC")||isin(preset,"MRLS")||isin(preset,"Buggy")||isin(preset,"Mobile"))*/{
									Commands->Attach_To_Object_Bone(o, obj, "v_fuselage3");
									CurPositiono = Commands->Get_Position(o);
									Commands->Disable_Physical_Collisions(o);
									Attach_Script_Once(o,"KB_CARRYALL_ATTACHED2","!");
									Console_Input(StrFormat("CMSGP %d 208,104,0 You have attached a neutral vehicle",pID).c_str());
									return;
								}
							}
						}
					}
				}
			}
			
			x = x->NodeNext;
		}
		if(test == false)
		{
			Remove_Script(obj,"KB_CarryAll");
		}
};