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icon8.gif  error creating game channel [message #397125] Wed, 05 August 2009 15:07 Go to previous message
alkano is currently offline  alkano
Messages: 4
Registered: August 2009
Location: California, USA
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i just reinstalled renegade fds under a new dictionary (C:\Westwood\RenegadeFDSS) because i heard that might be my problem but i still get this message
[14:47:18] *** Auto starting game. Type 'quit' to abort ***
[14:47:19] Initializing Westwood Online Mode
[14:47:33] Got server list
[14:47:36] Got server pings
[14:47:36] Logging onto USA Server
[14:47:37] Logged on OK
[14:47:38] Applying server settings
[14:47:38] Creating game channel...
[14:48:07] Failed to create channel
[14:48:07] Retrying channel create
[14:48:07] Creating game channel...
[14:48:07] Failed to create channel


i only changed the bandwith and the ammount of players able to join

here are my files

server config

;
;
;  Server Settings .INI file for Renegade Free Dedicated Server.
;
;  This file controls the behavior of a Renegade Free Dedicated Server. The
;  first instance of the server is referred to as the Master Server and it can
;  control up to seven other local instances of the server. These are referred
;  to as Slave Servers.
;
;  Each slave server must have it's own login information and serial number.
;  Each slave server can have it's own game settings, seperate from the master.
;
;
;
; ============================================================================
; ============================================================================
;
;  This section of the file is generated automatically - do not edit
;
;  Available Westwood Servers:
;
;    Pacific Server
;    European Server
;    USA Server
;
;  End generated section.
;
; ============================================================================
; ============================================================================


;
; Renegade Master Server settings.
;
; This section contains the settings for the Master Renegade Server.

[Server]

; Config =
;
;  This specifies the location of the game settings file used by the master
;  server. You can change this to point to any Renegade server settings .ini
;  file or change the default .ini file to reflect the game settings you would
;  like for your server.

Config = svrcfg_cnc.ini


; GameType =
;
;  Set this to WOL for a Westwood Online dedicated server.
;  Set this to GameSpy for a GameSpy mode dedicated server.
;  Set this to LAN for a LAN mode dedicated server.
;

GameType = WOL


; Nickname =
;
;  This is the Westwood Online nickname you will use when logging into the
;  Westwood Online matchmaking system. You can use a nickname from a previous
;  Westwood Studios game or apply for a new one by copying the following line
;  and pasting it into your web browsers address window
;
;     http://register.westwood.com

Nickname = zasmapol


;
; Password =
;
;  This is the password that matches the nickname used above.

Password = ********


; Serial =
;
;  The serial number that you specified when installing the Renegade Dedicated
;  Server.

Serial = 0669******************

; LoginServer =
;
;  This field can be used to specify the Westwood Online matchmaking server
;  to connect to. If left blank, the Renegade Server will connect to the
;  closest matchmaking server. To specify a server to connect to, use one of
;  the names listed above in the section 'Available Westwood Servers'.

LoginServer =


; Port =
;
;  This is the UDP port that the Renegade Dedicated Server will use to
;  communicate with game clients. This should normally be left at 0 and the
;  Server will decide for itself what port to use. This should work with most
;  firewalls and NAT connections but, if you need to manually set a port, you
;  can do it here.

Port = 0


; GameSpyGamePort =
;
;  This is the UDP port that the Renegade Dedicated Server will use to
;  communicate with game clients, while running as a GameSpy Server.  When running
;  as a GameSpy server this port value will be used instead of the above Port value.
;  The default value is 4848.

GameSpyGamePort = 0


; GameSpyQueryPort =
;
;  This is the UDP port that the Renegade Dedicated Server will use to
;  communicate with the GameSpy Master Server and GameSpy clients. The default
;  value is 25300.  If this port is in use Renegade will find another port
;  to use instead(25301, 25302, ...).

GameSpyQueryPort = 0


; BandwidthUp =
;
;  If you know how much bandwidth you want to allocate for the Renegade
;  Server to use then you can specify it here. A minimum of 60k bits per second
;  is recommended for each client you plan to connect to. If you leave this
;  value as 0 (the default) then the available bandwidth will be automatically
;  detected(WOL only). Some guidelines follow.
;
;         Set to 1500000 for a 32 player game
;         Set to  750000 for a 16 player game
;         Set to  250000 for an 8 player game
;
;  Make sure you don't set the Bandwidth number to be higher than your
;  actual available bandwidth or gameplay performance will be poor.

BandwidthUp = 750000

; NetUpdateRate =
;
;  Set this to control the frequency of network updates sent to clients.  This
;  is the number of updates sent per second.  Higher values increase network
;  traffic, lower values decrease traffic.  Valid values must be in the 5 - 30
;  range.  As you increase NetUpdateRate the values set for BandwidthUp must
;  also scale accordingly.  The default is 10.

NetUpdateRate = 10


; AllowRemoteAdmin =
;
;  Set this to true to enable remote server administration via the RenRem
;  tool. You must also set a password for remote administration to be
;  allowed.
;  Slave servers inherit this setting from the master.

AllowRemoteAdmin = false


; RemoteAdminPassword =
;
;  This is the password required to connect to a server with the RenRem
;  admin too.
;  Slave servers inherit this setting from the master.

RemoteAdminPassword =


; RemoteAdminIp =
;
;  This is the ip that the remote administration service will listen for
;  incoming request on.  The default is to listen on ALL ip addresses.  If
;  you have an internal ip address and only want to administer internally
;  set this to your internal ip address.
;

RemoteAdminIP =


; RemoteAdminPort =
;
;  The port to connect to for remote administration.
;  This can be set per slave. The default slave ports will be shown when
;  connecting to the master with the RenRem tool.

RemoteAdminPort =


;
; Renegade Slave Server settings.
;
; These sections contain the settings for the Renegade Slave Servers. Each
; additional server you want to run can be configured seperately by modifying
; the corresponding section below.
;
; The settings for a slave server are the same as for a master with the
; exception of the 'enable' flag. Setting Enable = 1 will enable the given
; Slave Server. The Slave Server will start automatically at the same time
; as the Master Renegade Server.
;
; Each Slave Server must have it's own login name, password & serial number.
;
[Slave1]
Enable = 0
Config = svrcfg_cnc.ini
Nickname =
Password =
BandwidthUp = 0
Serial =
Port = 0
RemoteAdminPort =

[Slave2]
Enable = 0
Config = svrcfg_cnc.ini
Nickname =
Password =
BandwidthUp = 0
Serial =
Port = 0
RemoteAdminPort =

[Slave3]
Enable = 0
Config = svrcfg_cnc.ini
Nickname =
Password =
BandwidthUp = 0
Serial =
Port = 0
RemoteAdminPort =

[Slave4]
Enable = 0
Config = svrcfg_cnc.ini
Nickname =
Password =
BandwidthUp = 0
Serial =
Port = 0
RemoteAdminPort =

[Slave5]
Enable = 0
Config = svrcfg_cnc.ini
Nickname =
Password =
BandwidthUp = 0
Serial =
Port = 0
RemoteAdminPort =

[Slave6]
Enable = 0
Config = svrcfg_cnc.ini
Nickname =
Password =
BandwidthUp = 0
Serial =
Port = 0
RemoteAdminPort =

[Slave7]
Enable = 0
Config = svrcfg_cnc.ini
Nickname =
Password =
BandwidthUp = 0
Serial =
Port = 0
RemoteAdminPort =


and heres my svrcfg_cnc.ini

;
; This file contains the default gameplay settings.
;
; Most of the settings below can be changed while the game is in progress and
; the changed settings will take effect the next time the map cycles.
;

[Settings]
ConfigName=Default C&C Server Settings

;
; The name of the server as it appears in the lobby list. This has a limit of
; 25 characters in GameSpy mode.
;
bGameTitle = spygaming

;
; This is the Message of the day. Any text placed here will show in a pop-up
; dialog box on the screen of any player joining the game.
;
bMotd=

;
; Set ModName to load a custom MOD package.  All clients who join the server
; will need to have the MOD package also.
;
; ModName=ModTest.pkg
;
ModName=

;
; If DoMapsLoop is set then the map cycle will start again from the beginning
; once all maps have been played.
;
DoMapsLoop=yes

;
; The time limit for each game.
;
TimeLimitMinutes=30

;
; Radar mode.
;
;  0 = No radar.
;  1 = Show only friendly units on the radar.
;  2 = Show all units on the radar.
;
RadarMode=1

;
; Allows the server to automatically restart after a connection loss, system
; failure, or crash. To restart after a system failure, Windows must be set to
; automatically log in.
; Enabling auto restart also allows automatic unattended updating if a patch
; becomes available (Westwood Online mode only).
;
IsAutoRestart=yes

;
; Set to yes to make a passworded game.
;
IsPassworded=no

;
; The password required for players to join the game.
;
bPassword=

;
; Allow players to join this server when they select 'Quick Match' (Westwood
; Online mode only).
;
IsQuickMatch=yes

;
; Should this server be laddered? A laddered server reports game game results
; and statistics to the Westwood Online ladder system at the end of each game.
;
IsLaddered=yes

;
; Team remixing causes teams to be re-balanced at the beginning of every map.
; Disabling RemixTeams can cause a game to become unbalanced over time as
; players drop in and out.
;
RemixTeams=yes

;
; Allows buildings to be repaired. Turning this off will result in much
; shorter games.
;
CanRepairBuildings=yes

;
; This setting effects whether a vehicle driver also controls the vehicles gun.
; Disabling this will allow vehicle passengers to control the gun. Most players
; seem to prefer this setting on.
;
DriverIsAlwaysGunner=yes

;
; Enabling weapon spawning will cause extra weapons to be available for pickup
; at various locations in the map.
;
SpawnWeapons=no

;
; Enable this to allow friendly units to damage each other. Friendly fire games
; are generally more open to abuse by 'grief' players.
;
IsFriendlyFirePermitted=no

;
; This allows players in the game to change teams at will.
;
IsTeamChangingAllowed=no

;
; Set this to 'yes' to allow clans to play in this server (Westwood Online mode
; only). Only two clans can play in a server at once.
;
IsClanGame=no

;
; The maximum number of players allowed in a game. Generally this should be set
; to an even number to avoid unbalanced teams. Maximum number of players is 127.
;
MaxPlayers=16

;
; Setting this causes the game to end when all the buildings belonging to a
; team are destroyed.
;
BaseDestructionEndsGame=yes

;
; This enables winning the game by placing a superweapon beacon on the enemy
; teams pedestal.
;
BeaconPlacementEndsGame=yes

;
; The number of credits each player gets when they join the game.
;
StartingCredits=444

;
; This is the name of the first map in the map cycle.
;
MapName=C&C_Field.mix

;
; The map cycle. This is the order that maps will be played. There must be at
; least one map in the list.
;
MapName00=C&C_Field.mix
MapName01=C&C_City_Flying.mix
MapName02=C&C_Under.mix
MapName03=C&C_Walls_Flying.mix
MapName04=C&C_Volcano.mix
MapName05=C&C_Canyon.mix
MapName06=C&C_Hourglass.mix
MapName07=C&C_Mesa.mix
MapName08=C&C_Islands.mix
MapName09=C&C_Complex.mix


im trying to set up a server, our web page; alkano.webs.com
 
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