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Help with an array. [message #390692] Mon, 15 June 2009 09:32 Go to previous message
Xpert is currently offline  Xpert
Messages: 1588
Registered: December 2005
Location: New York City
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General (1 Star)
Okay, so basically, I'm trying to get an array going to count the players that damage a certain vehicle(s). I was getting help from someone with this and so far no luck. Maybe someone can find what we're doing wrong?


int damageObject[127];
void reb_vehicle::Created(GameObject *obj) {
        vehstartmaxhealth = Commands->Get_Max_Health(obj);
        vehstartmaxarmor = Commands->Get_Max_Shield_Strength(obj);
        Commands->Start_Timer(obj, this, 1.5f, 1);
        this->isUpgraded = false;
        for (int i=0; i < 128; i++)
        {
                damageObject[i] = 0;
        }
}
 
void reb_vehicle::Damaged(GameObject *obj, GameObject *damager, float damage) {
        if (damage < 0) {           
                if (Commands->Is_A_Star(damager) && Commands->Get_Player_Type(damager) == Commands->Get_Player_Type(obj)) {
                        RepUpdate(Get_Player_ID(damager), (int)((damage - damage) - damage)/2);
                }
        }
		int objId = Get_Player_ID(damager);
        damageObject[objId] = objId;
}
 
void reb_vehicle::Killed(GameObject *obj, GameObject *shooter) {
        if (Commands->Is_A_Star(shooter) && Commands->Get_Player_Type(shooter) != Commands->Get_Player_Type(obj)) {
                for (int i=0; i < 1;i++)
                {
                        GameObject *mainobj = Get_GameObj(damageObject[i]);
                        VetUpdate(damageObject[i], (int)GetPoints(Commands->Get_Preset_Name(obj)), (int)Commands->Get_Points(mainobj));
                        Display_Int_Player(mainobj,GetPoints(Commands->Get_Preset_Name(obj)),"Veteran points gained: %d  "),GetPoints(Commands->Get_Preset_Name(obj));
                }
        }
}


It crashes when the damaged vehicle gets killed/destroyed.

And the structure for VetUpdate is
VetUpdate(int ID, int number, int score)



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