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[models]Proper Construction Yard setups [message #366946] Sun, 11 January 2009 11:03 Go to previous message
DL60 is currently offline  DL60
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Registered: May 2006
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From time to time I'm going through my renegade modding stuff and looking for some nearly finished stuff which I can pu on my modding page.

The newest what I found is my Conyard-Setup whcih was indeed nearly finsihed.

Quote from my readme I wrote (includes also install-instructions):
Quote:

This is my Construction-Yard setup. Although there are lots of similartities to other setups from other authors, I did the whole setup alone - without using data from others! I only used some of their ideas.
Feature-List:
-completly suitable for flying-maps
-modified/improved every building-aggregate
-destruction-animation (inside and outside) with emitters und cracks

I also packed some testmaps in here where you can take a look at may setup.

IMPORTANT!!!! If you want to modify the aggregates for your purposes, then please rename your modded versions e.g. instead of a c in mgcon_ag_2c use a d (like this mgcon_ag_2d). This applies for all the other aggregates too! I don't want any intersections with my aggregtates!


I have to emphasize the following sentence:
Quote:

Although there are lots of similartities to other setups from other authors, I did the whole setup alone

So I didn't use any data from others! I only remade some of others ideas in my setup!!

Have fun with it. You can DOWNLOAD it here at my modding page @ the models section:
http://deathlink.ut-ccr.de/

Here is a picture
http://img175.imageshack.us/img175/4941/conyardsshowoffni4.jpg
  • Attachment: Conyards.zip
    (Size: 1.54MB, Downloaded 103 times)

[Updated on: Tue, 13 January 2009 13:10] by Moderator

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