[models]Proper Construction Yard setups [message #366946] |
Sun, 11 January 2009 11:03 ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
DL60
Messages: 283 Registered: May 2006
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From time to time I'm going through my renegade modding stuff and looking for some nearly finished stuff which I can pu on my modding page.
The newest what I found is my Conyard-Setup whcih was indeed nearly finsihed.
Quote from my readme I wrote (includes also install-instructions):
Quote: | This is my Construction-Yard setup. Although there are lots of similartities to other setups from other authors, I did the whole setup alone - without using data from others! I only used some of their ideas.
Feature-List:
-completly suitable for flying-maps
-modified/improved every building-aggregate
-destruction-animation (inside and outside) with emitters und cracks
I also packed some testmaps in here where you can take a look at may setup.
IMPORTANT!!!! If you want to modify the aggregates for your purposes, then please rename your modded versions e.g. instead of a c in mgcon_ag_2c use a d (like this mgcon_ag_2d). This applies for all the other aggregates too! I don't want any intersections with my aggregtates!
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I have to emphasize the following sentence:
Quote: | Although there are lots of similartities to other setups from other authors, I did the whole setup alone
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So I didn't use any data from others! I only remade some of others ideas in my setup!!
Have fun with it. You can DOWNLOAD it here at my modding page @ the models section:
http://deathlink.ut-ccr.de/
Here is a picture
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Attachment: Conyards.zip
(Size: 1.54MB, Downloaded 103 times)
[Updated on: Tue, 13 January 2009 13:10] by Moderator Report message to a moderator
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