Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » PKG Mods
PKG Mods [message #351946] Wed, 24 September 2008 05:28 Go to previous message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma:
General (2 Stars)

The PKG modpackages often include a custom objects.ddb
Sometimes modpackages' objects.ddb is still loaded even when
you join a different server.
Suppose some pkg mod has modified the damage the autorifle does,
then wouldnt the server you joined pick it up as a cheat and ban you?
While it is actually not that you want to cheat but a objects.ddb
loaded from a pkg mod still being active by accident.


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Dual screen
Next Topic: TT - Biatch
Goto Forum:
  


Current Time: Sat Jul 20 16:59:54 MST 2024

Total time taken to generate the page: 0.00740 seconds