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[script]Hostage Mode Scripts [message #344973] Mon, 04 August 2008 16:34 Go to previous message
zunnie is currently offline  zunnie
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Sourcecode can be found here: http://www.multiplayerforums.com/index.php?showtopic=5040
http://www.game-maps.net/staff/zunnie/hostagemode/


The soundfiles used by the script, players should place these in their data folder to be able to hear "Hostage recued" sounds etc.
http://ren.game-maps.net/index.php?act=view&id=1256

The DLL files that people can use in Leveledit:
http://ren.game-maps.net/index.php?act=view&id=1254

The Server files for SSGM 2.0.2 with hostage mode scripts added
http://ren.game-maps.net/index.php?act=view&id=1255

z_Hostage (To be sticked on objects that are the hostage)
z_Hostage_Controller (To be sticked on an APC for example)
z_Hostage_Rescue_Zone (To be sticked on a Script_Zone_All)

Have fun!

Here is an example map for leveledit to look at how the scripts should be used:
http://www.game-maps.net/staff/zunnie/hostagemode/ExampleHostageMode_M00Tutorial .zip
http://www.game-maps.net/staff/zunnie/hostagemode/M01_HostageMode_SourceFiles.ra r
index.php?t=getfile&id=7221&private=0
another hostage map example M01:

edit: To load the map in your leveleditor copy the M01.ddb to your presets folder and rename it to temps20.ddb
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[Updated on: Tue, 17 November 2009 13:57]

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