Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » SSGM c++
SSGM c++ [message #296037] Sat, 10 November 2007 13:22 Go to previous message
cAmpa is currently offline  cAmpa
Messages: 597
Registered: March 2006
Karma:
Colonel
Hey, i have 3 querys about SSGM.
1. Is there a function that tells me if a client is already done with loading the Map?

2.
Quote:

extern SList<cPlayer *> *PlayerList; //Current player list



Got anyone a good example how can i use this?
Or is there an alternative to run a function on all clients after mapload?

(Need this to check all clients, if there are still in the correct TS Channel after Mapload)


3.
Quote:

GetMaxPlayerID() Gets the maximum currently used player ID


This is listed in the console.txt but i cant find it in Source?



Bückstabü!
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: westwood ftp
Next Topic: C&C3 Worldbuiler
Goto Forum:
  


Current Time: Mon Jan 27 03:20:18 MST 2025

Total time taken to generate the page: 0.00879 seconds