SSGM c++ [message #296037] |
Sat, 10 November 2007 13:22 |
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cAmpa
Messages: 597 Registered: March 2006
Karma:
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Colonel |
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Hey, i have 3 querys about SSGM.
1. Is there a function that tells me if a client is already done with loading the Map?
2. Quote: | extern SList<cPlayer *> *PlayerList; //Current player list
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Got anyone a good example how can i use this?
Or is there an alternative to run a function on all clients after mapload?
(Need this to check all clients, if there are still in the correct TS Channel after Mapload)
3. Quote: | GetMaxPlayerID() Gets the maximum currently used player ID
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This is listed in the console.txt but i cant find it in Source?
Bückstabü!
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