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guide to renegade multiplayer buildings part 2 [message #-982871] Tue, 11 February 2003 13:17 Go to previous message
Anonymous
basicly, this is the folder name plus details of all files contained therein that dont have w3d files in renegade.
By "old" I mean the multi-story buildings westwood used but then abanoned for some reason.
Note that some of the interior models contain the extra "ls_stuff" much like some of the regular MP models. Note also that the exteriors from the tutorial level might be different from the exteriors listed below (without the gmax to compare, I cant say)

mgagd - GDI advanced guard tower
mgagd_ext old exterior
mgagd_ag_3 old aggregate
mgagd_int old interior
mgagd_doors old door proxies
mgagd_elev an elevator that doesnt appear to actually be used (the old version pulls in the mnhnd_elev01 model instead)
there is a reference to a mgagd_tv file that we dont have as gmax. It is available, along with a file called mgagd_doors_t in w3d form in the tutorial level. Both have been converted to gmax and are in the tut.zip file linked above
There is also a mgagd_vis_t.w3d in the tutorial level that is made from the mgagd_vis in the buildings.zip.
mgagd_vis old interior vis

mgbar - GDI barracks
mgbar_ext old exterior
mgbar_ag_3 old aggregate
mgbar_int old interior
mgbar_doors old door proxies
there is a reference to a mgagd_tv file that we dont have as gmax. Its actually called mnref_tv.w3d tho. It is available in w3d form in the tutorial level. It has been converted to gmax and is in the tut.zip file linked above
There is also a mgbar_doors_t.w3d in the tutorial level that has been converted to gmax and is in the tut.zip file.
There is also a mgbar_vis_t.w3d in the tutorial level that is made from the mgbar_vis in the buildings.zip.
mgbar_vis old interior vis

mgcon - GDI construction yard
mgcon_ag_1 exterior aggregate
mgcon_ext old exterior
mgcon_ext_n new exterior. References new interior and other stuff we dont have as either w3d or gmax
mgcon_int old interior. References mgcon_tv that we dont have as w3d or gmax. However, based on what the other xxx_tv files look like, I have made one in gmax and added it to tut.zip
mgcon_doors door proxies
mgcon_ag_2 interior aggregate
mgcon_ag_3 old interior aggregate

mgpwr - GDI power plant
mgpwr_ext old exterior. References mnpwr_lift that we dont have in any form.
mgpwr_ag_3 old aggregate
mgpwr_ag_4 old power core thingo
mct some garbage thing
mgpwr_doors old door proxies
mgpwr_int old interior, references mgpwr_tv from tutorial level, gmax in tut.zip
also, gmax for mgpwr_doors_t is in tut.zip

mgref - GDI refinery
mgref_ext old exterior
mgref_ag_3 old aggregate
mgref_doors old door proxies
mgref_int old interior, references mgref_tv from tutorial level, gmax in tut.zip
also, gmax for mgref_doors_t is in tut.zip

mgrep - GDI repair bay
mgrep exterior, references a mgrep_vis that we dont have but is most likely actually the same as mnrep_visx that we do have
mgrep_ag_1 aggregate
repair_pad_old old repair pad
rep^nod_pad some repair pad
rep_arc_fx repair pad effect
there is a rep^arc_fx1.w3d in alwats.dat that might be the same as rep_arc_fx that I cant convert since it uses a wwskin

mgwep - GDI weapons factory
mgwep_ext old exterior
mgwep_ag_3 old aggregate
mgwep_doors old door proxies
mgwep_pad ground plane
wep_area_warn some garbage
pad_lts also garbage
mgwep_int old interior, references mgwep_tv from tutorial level, gmax in tut.zip
also, gmax for mgwep_doors_t is in tut.zip
mgwep_vis old interior vis

mnatr - Nod Airstrip
mnatr_ext old exterior
mnatr_int old interior
mnatr_ag_3 old aggregate
mnatr_doors old door proxies
mnatr_lift elevator for tower
tower_lghts looks like its similar to mnatr_lts but its not the same
mnatr_int_n new interior, missing proxies

mncon - Nod construction yard
mncon_ag_1 exterior aggregate
mncon_ext old exterior
mncon_ext_n new exterior. References mncon_doors_n that is mncon_doors but with the extra bits removed.
mncon_int old interior References mgcon_tv that we dont have as w3d or gmax. However, based on what the other xxx_tv files look like, I have made one in gmax and added it to tut.zip. Also references mncon_lt that we dont have. Again, I have copied it from the other files and put it in tut.zip
mncon_int_n new interior
mncon_doors old door proxies, has extra stuff that meeds to be removed to use the new interior
mncon_ag_2 interior aggregate
mncon_ag_3 old interior aggregate
mncon_ag_3n new interior aggregate
mncon_visx visplanes for GDI/NOD
mncon_vis interior visplanes for GDI/NOD. If used with old interior, its fine, if used with new interior its got extra stuff you need to remove
tmp_grnd ground plane

mnhnd - Hand Of Nod
mnhnd_blow something to do with blowing up
mnhnd_blow2 something to do with blowing up
mnhnd_ext old exterior
mnhnd_int old interior
mnhnd_ag_3 old aggregate
mnhnd_doors old door proxies
mnhnd_vis old interior vis
mnhnd_elev01 elevator
mnhnd_elev02 elevator
mnhnd_monitor actually the gmax for mnhnd_tv
shaft more garbage

mnobl - Nod Obelisk
mnobl_ext old exterior
mnobl_int old interior. References mnobl_tv that we dont have as w3d or gmax. However, based on what the other xxx_tv files look like, I have made one in gmax and added it to tut.zip. Also references mnobl_lt that we dont have. Again, I have copied it from the other files and put it in tut.zip
mnobl_ag_3 old aggregate
mnobl_doors old door proxies
blck garbgage
tmp_grnd ground plane
mnobl_vis old interior vis

mnpwr - Nod Power Plant
mnpwr_ext old exterior. References mnpwr_lift that we dont have in any form.
mnpwr_ag_3 old aggregate
mnpwr_ag_4 old power core thingo
mnpwr_doors old door proxies
mnpwr_int old interior, References mnpwr_tv that we dont have as w3d or gmax. However, based on what the other xxx_tv files look like, I have made one in gmax and added it to tut.zip.
mnpwr_vis old vis
mnpwr_vis_t is in the tutorial level, made from mnpwr_vis

mnref - Nod Refinery
mnref_ext old exterior
mnref_ag_3 old aggregate
mnref_doors old door proxies
mnref_int old interior, references mnref_tv from tutorial level, gmax in tut.zip
mnref_vis old vis
mnref_vis_t is in the tutorial level, made from mnref_vis
tmp_ground ground plane

mnrep - Nod Repair Bay
mnrep exterior
mnrep_ag_1 aggregate
mnrep_visx vis
there is a rep^nod_fx.w3d in alwats.dat that might be the same as rep_arc_fx fro the GDI repair bay that I cant convert since it uses a wwskin

mnsam - Nod Sam Site. Base only, vechicle is elsewhere.
mnsam_ag_1 aggregates
mnsam_ext exterior
mnsam_visx vis

mnshn - Nod Temple (Shrine)
mnshn_ag_1 exterior aggregate
mnshn_ext old exterior
mnshn_ext_n new exterior. References mshn_doors_n that is mnshn_doors but with the extra bits removed.
mncon_int old interior. Missing proxies.
temp old interior, this one has proxies. References a mnshn_lt and a mnshn_tv neither of which we have and both of which I have created by looking at the other files.
mnshn_int_n new interior.
mnshn_doors old door proxies, has extra stuff that meeds to be removed to use the new interior
mnshn_ag_2 interior aggregate
mnshn_ag_3 old interior aggregate
mnshn_ag_3n new interior aggregate
mnshn_lt_fix actually mnshn_lt2
mnshn_visx visplanes
mnshn_vis interior visplanes If used with old interior, its fine, if used with new interior its got extra stuff you need to remove
tmp_ground ground plane

mntur - Nod Turret. Base only, vechicle is elsewhere.
mntur_ag_1 aggregates
mntur_ext exterior
mntur_visx vis

you can get the tut.zip with the tv and lt and stuff in it from http://users.tpgi.com.au/jonwil/tut.zip
 
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