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SSM's Guard Towers and Turrets [message #254601] Wed, 18 April 2007 14:01 Go to previous message
JasonKnight is currently offline  JasonKnight
Messages: 117
Registered: September 2006
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Ok, I have played in a few servers that add the guard towers and turrets to the non defence maps, which all in all does add a little different gameplay, but drastically unbalances the game.

First thing first, i made clones of the guard tower and nodturret and gave them to the opposite party, now GDI and NOD have both.

ok. my first test is with the guard tower.

i added them in as a spawner following this.

http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=68

and this

http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=46

server loads up, (look at attached picture)
index.php?t=getfile&id=3207&private=0

guardtowers spawn. server stays steady, great.

jump to my other computer and try to loginto my server to see if they work right. get the light blue screen says gameplay pending then game crashes to desktop. try it on my XP Pro machine, does the same thing as my vista machine does...

im lost, any help would be nice.

and yes, i rememberd to put the objects.ddb in the data folder and yes i renamed it to .aow

I also tryed this in SSGM2.0 and the server just keep restarting tis why I am trying SSAOW 1.5
  • Attachment: server.jpg
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