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Detecting when gameplay stops pending [message #241599] Sat, 27 January 2007 16:31 Go to previous message
danpaul88 is currently offline  danpaul88
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Registered: June 2004
Location: England
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How can I detect when gameplay is no longer pending in the FDS? I have some custom scripts which work fine in LAN mode etc, but in the FDS they crash because they use Get_Shield_Type() on an obj while gameplay is still pending, which seems to cause it to crash.

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