Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Mutation Mod for Renegade
Mutation Mod for Renegade [message #239258] Mon, 15 January 2007 10:35 Go to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3806
Registered: July 2006
Location: USA
Karma:
General (3 Stars)
I'm making a mutation mod for Renegade. Its going to be set up so that if you are killed by the enemy you change teams to nod. At the start of the game there will be one solder on Nod and the rest will be on GDI. Once there is only one soldier left on GDI the game will end and he is the winner. The buildings on GDI will be invincible and GDI will not have base defenses, nod will have an obelisk that will only shoot at vehicles. There are only two problems with this mod, 1 its going to be a .pkg file (which some people really don't like, some it doesn't matter so it won't be a problem for them). And 2 its going to need a multi scripts loader (Hopefully jonwil will include it in his next scripts package). I'm trying to decide what the nod soldier should start as Visceroid, Acolyte, Initiate, Templar, Petrova, or Raveshaw. After the first nod soldier the selection will be random, but if you guys wouldn't mind saying what soldier the first nod soldier should start as it would be helpful.

[Updated on: Mon, 15 January 2007 10:59]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: ROM Question
Next Topic: Red Alert 2: Apocalypse Rising
Goto Forum:
  


Current Time: Tue Jul 23 03:16:37 MST 2024

Total time taken to generate the page: 0.01446 seconds