Using a beam effect for new ammo types in LE [message #233409] |
Fri, 08 December 2006 20:44 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma:
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General (2 Stars) |
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I'm sure this has been asked quite a few times before but I havn't seen it been asked recently, and been answered (I HAVE seen it asked just not answered, plus it was asked in a very stupid way).
Basicly, what I am trying to do, is use a beam effect for a new ammo type for a mod I'm making. I'm wondering if the fact that it's a temp'd preset has something to do with it. I can change that, it was only temp'd due to the fact that it was gonna be a .mix map but I'm gonna make it .pkg anyway.
The specific beam effect I am using, is the volt auto rifle kind. I copied all the beam stuff from the volt auto rifle, still no luck. Heck, I even tried temping a new present off of the normal volt auto rifle preset, putting the changes I wanted etc, but STILL no luck.
Any ideas what this might be? I'm gonna try multiple things, and I'll tell ya if I have any luck.
Also if you dunno what I'm talking about, then ask lol, I'll try and explain a little bit more.
-CabalClock
EDIT1: Attempted to use "add" instead of "temp". Still no luck.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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[Updated on: Fri, 08 December 2006 20:52] Report message to a moderator
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