Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Demo of hud.ini radar map features
Demo of hud.ini radar map features [message #231236] Sun, 19 November 2006 21:03 Go to previous message
jonwil is currently offline  jonwil
Messages: 3556
Registered: February 2003
Karma:
General (3 Stars)

I have fixed several bugs in the hud.ini custom radar code as of 3.0 and now you can have a map texture that rotates so that "up" is always where you are looking. Here is an example to show it off (you will need 3.0 to actually play with the example)

Firstly, here are 2 screenshots that show the hud.ini radar map feature working:
http://users.tpg.com.au/jfwfreo/ScreenShot26.png C&C_Walls
http://users.tpg.com.au/jfwfreo/ScreenShot25.png C&C_Islands

Here is an example map texture for C&C_Walls to show how they should look and work:
http://users.tpg.com.au/jfwfreo/walls.tga
I used the following hud.ini keywords along with this texture to generate the screenshot above:
[General]
EnableRadar=true
BackgroundTexture=hud_main.tga
DrawCompassLine=false
BlipTexture=hud_main.tga
ScrollingRadarMap=true
HideInfoBox=true
ShieldEnabled=true
ShieldVisible=false
HealthEnabled=true
HealthVisible=false
ScrollingMapTexture=walls.tga
ScrollingMapOffsetX=0
ScrollingMapOffsetY=0
ScrollingMapScale=2
RadarRotate=true
ColorCount=8
BackgroundTop=0
BackgroundLeft=0
RadarBlip1Left=247
RadarBlip1Top=77
RadarBlip2Left=247
RadarBlip2Top=93
RadarBlip3Left=247
RadarBlip3Top=85
RadarBlip4Left=241
RadarBlip4Top=103
RadarBlip5Left=241
RadarBlip5Top=114
RadarBlipColor0=1
RadarBlipColor1=2
RadarBlipColor2=3
RadarBlipColor3=4
RadarBlipColor4=5
RadarBlipColor5=6
RadarBlipColor6=7
RadarBlipColor7=8

RadarSize=102
RadarX=11
RadarY=-151
RadarWorldSize=25.5
DrawStar=false

[Color1]
Red=200
Green=0
Blue=0

[Color2]
Red=225
Green=175
Blue=65

[Color3]
Red=225
Green=225
Blue=240

[Color4]
Red=0
Green=100
Blue=0

[Color5]
Red=0
Green=0
Blue=255

[Color6]
Red=50
Green=225
Blue=50

[Color7]
Red=50
Green=150
Blue=250

[Color8]
Red=150
Green=50
Blue=150

If anyone with better skills than I wants to come up with some generic instructions on how to make the overhead view map textures (I only got this one working through trial and error), that would be nice.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
Read Message
Read Message
Read Message
Read Message icon6.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message icon3.gif
Read Message
Read Message
Read Message
Previous Topic: Building server
Next Topic: Building Destruction Question
Goto Forum:
  


Current Time: Fri Jun 21 12:31:44 MST 2024

Total time taken to generate the page: 0.02323 seconds