How do you compile maps with Renegade Editor? [message #207876] |
Thu, 13 July 2006 09:34 |
Can Not
Messages: 2 Registered: July 2006
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I can make some pretty fancy stuff in "RenX"/gmax. I can load them into Renegade Editor. Then I can export them as .pkg files, which Renegade the game can't seem to use. I keep getting these 300+ MB .pkg files out of Renegade reditor. I can rename them as .mix (like another tutorial said to) but all I get is a void map. Can anyone point out the obvious solution to my problem?
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