Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » My Scripts Thus Far, More to Come This Week...
My Scripts Thus Far, More to Come This Week... [message #-989555] Mon, 09 December 2002 15:52 Go to previous message
Anonymous
Here is what i have so far...

FULLY tested, and ready to be used, i will hopefully get these out soon [Smile]

code:
 Scripts By Dante



// Use this to send messages on ZoneEnter and Zone Exit
//
//TDA_Send_Custom_Zone
//ID:int 'id of object to send to
//EnterMessage:int 'message to send on ZoneEnter
//EnterParam:int 'Parameter on ZoneEnter
//ExitMessage:int 'message to send on ZoneExit
//ExitParam:int 'Parameter on ZoneExit
//Team_ID:int 'Team ID 0=Nod, 1=GDI, 2=Any
//
//
// Construction Yard Controllers, will send the appropriate messages to the specified objects
// to make them QUIT repairing the buildings
//
//TDA_Conyard_Controller
//
//Building1_ID=0:int '1st building to disable
//Building2_ID=0:int '2nd building to disable
//Building3_ID=0:int '3rd building to diable
//Building4_ID=0:int '4th building to diable
//Building5_ID=0:int '5th building to diable
//Building6_ID=0:int '6th building to diable
//Building7_ID=0:int '7th building to diable
//Building8_ID=0:int '8th building to diable
//Building9_ID=0:int '9th building to diable
//Building10_ID=0:int '10th building to diable
//
//
// Conyard Repair Script, Great working repair script Smile
// Use the controller script to turn off.
//
// TDA_Conyard_Repair
// Repair_Frequency:int how many ticks till it recieves 1 health
// Timer_ID:int ID of the object it is attached to, will crash game if left blank.
//
//
// Use this to get the flying objects to appear on the Helipad...
//
//TDA_User_Purchased_VTOL_Object
//Preset_Name:string flying objects name
//HelipadLocation:Vector location to create the object
//
//
// This will disable helicopter purchases upon destruction
//
//TDA_Helipad_Controller
//VTOL_Controller1=0:int VTOL Controller to kill on destruction
//VTOL_Controller2=0:int VTOL Controller to kill on destruction
//VTOL_Controller1=0:int VTOL Controller to kill on destruction
//VTOL_Controller2=0:int VTOL Controller to kill on destruction
//
//
// This is the VTOL_Controller that actually creates the Helicopters
//
//TDA_VTOL_Controller
//Cinematic_Object:string text cinematic object to create the helicopter
//
//

// This is used to grab the purchase from the PT and then send a request to build it
//to the VTOL Controller
//
//TDA_VTOL_Object
//VTOL_Controller=0:int ID of the VTOL Controller to bind to.
//
//
// Use this to enable/disable stealth effect. Will activate stealth on enter, and deactivate stealth on exit
//
//TDA_Toggle_Stealth_Zone
//Trigger_Type:int This is a new setting, you can set the following here.
// 0=only stealth IN zone
// 1=zone entry to enable
// 2=zone exit to disable
//Player_Type Same as others 0=Nod, 1=GDI, 2=Any
//
//
// use this to teleport a unit to a desired location when they enter this zone
// facing the same direction as when they entered the zone
//
//TDA_Teleport_Zone
//Location Vector location of where to be sent
//Object_ID Object to teleport to (use an editor only object
// for this, or else will teleport inside the other object
//
//
// This will Disable a building on ZoneEntry, it will not destroy, just disable.
//
// TDA_Disable_Building_Zone
// Building_ID:int ID of the building to disable
// Team_ID:int ID of the team to trigger the script (0=Nod,1=GDI,2=Any)
//
//
// These are the controller scripts for a stealth generator attached to a Zone.
// when player x is in zone y, stealth is enabled, when they leave the zone, it is disabled.
//
//TDA_Stealth_Generator
//Zone_ID:int ID of the Connecting Zone
//
//
//Zone Script for above
//
//TDA_Stealth_Generator_Zone
//Player_Type:int player type (0=Nod, 1=GDI, 2=Any (unteamed))






[ December 09, 2002, 23:00: Message edited by: Dante ]
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Cameras on vehicles
Next Topic: Mods on the download section.....
Goto Forum:
  


Current Time: Wed Oct 02 23:03:39 MST 2024

Total time taken to generate the page: 0.01173 seconds