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			| Semi-OT: Texturing in 3DSMax [message #-994484] | Sun, 06 October 2002 09:01  |  
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	| Well, it's kind of off-topid for these boards, but this is probably my best source of information on the matter. ![[Razz]](tongue.gif)  
 I was working on a Generals Crusader tank in 3DSMax, and with it being a large amount of polys, I was simply going to render it instead of putting it in Renegade.
 
 The model was turning out pretty nice, but then I come to the point where I'm ready to begin texturing, and I realize I have no clue how to do it in 3DSMax
 ![[Razz]](tongue.gif)  
 I tweaked around with the settings in the material editor, but couldn't get anything to work.
 
 If anyone has any clue, or happens to know of a good tutorial, I'd appreciate it.
 
 Note: I realize 3DSMax as all those fancy bump maps and other settings - but for now, all I want is a simple custom texture on my model
 ![[Razz]](tongue.gif)  |  
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