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Home » Renegade Discussions » Mod Forum » C&C_Tempest, the first map to premier Stonerook's concep
C&C_Tempest, the first map to premier Stonerook's concep [message #-995086] Sat, 21 September 2002 06:32 Go to previous message
Anonymous
As far as I know at least. Of course, kudos goes to Stonerook for coming up with the idea. [Big Grin]

Here are some screenies:

http://www.renega demods.info/users/YSLMuffins/Bridge1.jpg

http://www.renega demods.info/users/YSLMuffins/Bridge2.jpg

http://www.renega demods.info/users/YSLMuffins/Bridge3.jpg

http://www.renega demods.info/users/YSLMuffins/Bridge4.jpg

I have, however, run into a few annoyances. First off, for its aggregate settings, it: is an occluder, does not collide in pathfind, has a collision mode of PUSH, has an animation logic mode of ANIM_LOGIC_SEQUENCE, goes at 10 FPS. The bridge does not start to fall apart until it is destroyed.

As for my annoyances, if you stand on a part of the bridge that moves up as it is being destroyed, the animation is halted, but luckily if you stand on a part of the bridge that falls down you fall down with it. For my bigger annoyance, some of the explosions do not appear at all when they should! [Mad] They appear when they should and makes the destruction animation really dramatic in W3D viewer, but ingame, most of the explosion emmitters just don't appear.

Any suggestions/ideas?

[ September 21, 2002, 13:33: Message edited by: YSLMuffins ]
 
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