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Lightmapping... [message #92268] Thu, 03 June 2004 15:36 Go to previous message
deadmoap is currently offline  deadmoap
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Registered: May 2004
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I'm not too into the whole 3D graphics thoery, but does renegade support lightmapping? I have a few programs that do lightmapping... but file conversions are what I'm worried about. Gmax wont export texture, for one thing. But I think a lightmap is like a texture that just brightens or darkens certain areas. I think I could get away with doing this:

Export the map from gmax to gile[s] (my favorite lightmapper)
Render the lightmap
Export to 3ds
Import in gmax
Apply textures to my map

Would this work? I know that the 3ds format supports lightmapping, otherwise I don't think gile[s] would export to it. But I'm mainly wondering if I have to apply the texture before lightmapping.

But even if it did work, does the w3d format support lightmaps? In fact does renegade support lightmaps?
 
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