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			| My building hit a rut..... [message #71334] | Sat, 13 March 2004 02:05   |  
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				|  |  Cpo64 Messages: 1246
 Registered: February 2003
 Location: Powell River, B.C. Canada
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Create a waypath and attach a script to the vehicle that tells it to follow that waypath.
 
 Or use the waypaths creativly, so that when it drives threw the portal, it continues down the same waypath.
 
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			| My building hit a rut..... [message #71418] | Sat, 13 March 2004 14:23   |  
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				|  |  Cpo64 Messages: 1246
 Registered: February 2003
 Location: Powell River, B.C. Canada
 
	Karma: 0
 | General (1 Star) |  |  |  
	| What I would do, is have one way point, right on the edge of the teleport, and the next one, just beyond where it telliports too. Because to the AI it doesn't matter what it does bettwen the way points, long as it gets to each one. 
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