| 
		
			| Alpha Blend problem [message #66499] | Sat, 14 February 2004 08:10  |  
			| 
				
				
					|  Tidu Messages: 62
 Registered: January 2004
 
	Karma: 0
 | Recruit |  |  |  
	| I searched on here and didn't find any answers, so.. 
 I followed the alpha blend tutorial. i have 2 passes, 2nd is alpha blend, and i checked Valpha. I open commando, and everything i used alpha blend on is black. has this ever happened to anyone?
 |  
	|  |  | 
	| 
		
			| Alpha Blend problem [message #66531] | Sat, 14 February 2004 10:52   |  
			| 
				
				|  | IRON FART Messages: 1989
 Registered: September 2003
 Location: LOS ANGELES
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Yup...this has happened to me before. I forgot how I fixed it.
 Go over the tut that you used VERY carefully and make sure that all settings are the same.
 
 
  
 | Quote: |  | 
 Quote from IRC
 <[Digital]> get man_fucking_a_car.mpg
 <[Digital]> ah fuck wrong window
 
 
 | 
 |  
	|  |  | 
	| 
		
			| Alpha Blend problem [message #66536] | Sat, 14 February 2004 11:00  |  
			| 
				
				|  |  Aircraftkiller Messages: 8213
 Registered: February 2003
 
	Karma: 1
 | General (5 Stars) |  |  |  
	| Check and make sure that you've actually made the mesh as VAlpha. Make sure it's on alpha blend, too. Either of these being off means it turns completely black. 
 Also, check the blending material - if it's totally black in color, for each of the three colors (Emissive, diffuse, ambient) then it will appear totally black in-game or in the editor.
 
 If you've done everything correctly, use the Instances tab and roll out the terrain preset to hide any specific mesh that needs to be hidden from the vertex solve.
 
 Go to Lighting > Compute Vertex Solve, check occlusion and let it chug away. If it's still black, you did something wrong in Max.
 |  
	|  |  |