Good AI script? [message #43434] |
Wed, 27 August 2003 22:27 |
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bigwig992
Messages: 555 Registered: February 2003 Location: Nashua, NH
Karma: 0
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Colonel |
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I have vehilces that need to follow a waypath and shoot all enemies (mostly AI). I tryed using JFW_Guard_Duty, but that would usually crash the game when applied to any vehicle besides the stealth tank. So I tryed PDS_Follow_Waypath + any other script. It won't work. If you fire on the tank, even if it's on your team, it will turn the turret and fire on you. Even if the enemy shoots it, it will turn and shoot you. Are there any ways around this? JFW_Gaurd_Duty did the trick with the aiming and firing, not so much the waypath. So, basicly, I need some kind of script that makes the vehicle's semi smart. Fire on enemies, not friendlies, fire on AI, not only players. I'm beginning to see why westwood never included vehicles in their skirmish map.
Note:All the vehicles are replaced with custom models with the extra "helper bone" feature for improved AI performance.
-The ONLY Renegade fan to pee off a school.
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Good AI script? [message #43459] |
Thu, 28 August 2003 03:33 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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DID you read all of the readme/txt with the script.dll as it is more complex than normal scripts. It tells you how to set everything up to use with that script. Make sure you are using version 1.2 also.
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Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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