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			| Tiberium pit 3 is completed [message #42476] | Mon, 25 August 2003 02:54  |  
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				|  |  Titan1x77 Messages: 1086
 Registered: February 2003
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Tiberium Pit 3,---final release 
 SPECIAL THANKS TO:NeoSaber(Exploding Silo's) Dante (scripts,defense fort),Halo38(teleporter models),Orcapilot26(tiberium crystals)Aircraftkiller(strings.tdb)
 
 Map Name: C&C_Tiberium_pit_3
 Creator: Titan1X77
 
 Email: titan1x77@hotmail.com
 
 Setting: Tiberium infected planet..years after Tiberian dawn
 Description: Teleporters take you out to old running silo's still storing tiberium from years ago...bases have been revamped and and GDI has countered nod's recons with one of their own...although it's not as fast ,it has more armor then it's counterpart.Silo's give an extra credit per second and is important to have those extra credits,due to raised prices in aircraft(increase in health/armor)
 
 Hope you guys enjoy it...Put alot of hard work into this map,and it is by far one of the nicest maps Ive put together....onto some recon racing maps now
   
 
   
   
   
   
 "But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
 
 
 [Updated on: Mon, 25 August 2003 23:19] Report message to a moderator |  
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			| Tiberium pit 3 is completed [message #42477] | Mon, 25 August 2003 03:19   |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Looks great. The heightfield version was fun to play but it was very laggy and the framerate on it was bad in some areas. This one looks better and it should be fun to play. I take it you spend ages generating the VIS so that should speed the game up a bit this time. I'll take a look - shame about the server that I was thinking of playing it on though. 
 Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
 "SHUT UP AND MOD" - Dante
 "ACK is the Simon Cowell of modding" - Ultron10
 Scripts.dll Debugger, Map Scripter and Tutorial writer
 
 Computer Science Bsc
 Aston University in Birmingham, UK
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			| Tiberium pit 3 is completed [message #42740] | Mon, 25 August 2003 23:20  |  
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				|  |  Titan1x77 Messages: 1086
 Registered: February 2003
 
	Karma: 0
 | General (1 Star) |  |  |  
	| I fixed the recons(dont flip so easy now)...and fixed the PP physical barrier and fixed the sticky fence... 
 Re-download the new version titled C&C_Tib_Pit_3.mix
 
 Just use the link on my 1st post
 
 "But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
 
 
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