Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » C&C_LakeBed... it's a working title
C&C_LakeBed... it's a working title [message #41045] Wed, 20 August 2003 14:44 Go to next message
warranto is currently offline  warranto
Messages: 2584
Registered: February 2003
Location: Alberta, Canada
Karma: 0
General (2 Stars)
All I have is the mesh, but I would like people's opinions as to whether or not to attempt to make terrain for it. This map is meant more for the use of strategies, and isn't meant to be too athsteticly pleaseing. Or if someone likes the map enough to take it off my hands and see that it gets a more professional completion, then just ask. This map does need improvements in terms of the layout, currently from the RenX view, there are some area taht are too close together, and won't allow for people or vehicles to get through.

The Map:
http://www.n00bstories.com/image.view.php?id=1134733996&gallery=901

There is a bit of story to go with the map, explaining why a lakebed is so important (currently made up, and as far as the known C&C storyline goes, hasen't been discussed) but I'll save it for the readme if it gets done.
C&C_LakeBed... it's a working title [message #41050] Wed, 20 August 2003 14:54 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
Is that the whole map or was it suppose to be a small lakebed in the map? Confused

"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

C&C_LakeBed... it's a working title [message #41054] Wed, 20 August 2003 14:58 Go to previous messageGo to next message
warranto is currently offline  warranto
Messages: 2584
Registered: February 2003
Location: Alberta, Canada
Karma: 0
General (2 Stars)
A similar post was made in another forum so I'll just copy and past my response...it also further explains my intentions.

Like I said... lakebed, not lake. A lakebed is the bottom of a lake, and if they are able to get down ther, it obviously must be a dry lakebed -and as I said, it's aworking title that would have a story to explain it.. The walls can be fixed, like I said, lots needs to be fixed. It's just the basic idea that I want opinions on. Look at it this way, it's similar to a maze (also another title I was thinking of) that has numerous ways to the oponents base, and ways to get lost as well. As I stated it's not meant to be asthetically pleaseing, but rather offer some need for strategy to win. If it works like I planned, it won't be possible to stay in one place and hold down the mouse button, gaining points as you do so.

Edit: Oh and if it's needed, I can make the "mountains" less rounded. I just need to increase the polygons used.
C&C_LakeBed... it's a working title [message #41066] Wed, 20 August 2003 15:24 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
Messages: 555
Registered: February 2003
Karma: 0
Colonel
looks like steaming crap.
C&C_LakeBed... it's a working title [message #41091] Wed, 20 August 2003 15:56 Go to previous messageGo to next message
maytridy is currently offline  maytridy
Messages: 1371
Registered: February 2003
Location: New York, USA
Karma: 0
General (1 Star)
Quote:

looks like steaming crap.


Yeah, it needs work. It doesn't look realistic.


C&C_LakeBed... it's a working title [message #41105] Wed, 20 August 2003 16:15 Go to previous messageGo to next message
warranto is currently offline  warranto
Messages: 2584
Registered: February 2003
Location: Alberta, Canada
Karma: 0
General (2 Stars)
It's not supposed to look too realistic. It's supposed to be a map that offers a different stratigic challange than from whats currently available. I'll admit, the map came to be because I was fooling around and experimenting with genocides "easy terrain" tutorial, and thought it would be an interesting strategy based map, rather than anything thats based on realisitism.
C&C_LakeBed... it's a working title [message #41108] Wed, 20 August 2003 16:20 Go to previous messageGo to next message
Infinint is currently offline  Infinint
Messages: 926
Registered: June 2003
Location: USA
Karma: 0
Colonel

well then give it a stratigic challange and make it realistic or no one will download it, question: are the weird looking black zigzag lines like walls or something, i would suggest useing mesh smooth then doing that or it just looks like crap. you can just smooth the top and make the sides of it look like cliffs and that make it more realistic. ill help you on this map if you want in the makeing realistic part if you want.

C&C_LakeBed... it's a working title [message #41113] Wed, 20 August 2003 16:25 Go to previous messageGo to next message
forsaken is currently offline  forsaken
Messages: 342
Registered: February 2003
Location: Alabama
Karma: 0
Recruit
lol when I first read Deafwasp's post I thought it was just a insult or something, but when I looked at it for myself the black squiggly walls/lines do look like crap literally Laughing, i understand what you are trying to accomplish though, keep trying

"I am the Alpha and Omega"
私はアルファおよびオメガである
~pain is weakness leaving the body~
Visit http://www.cncammo.net for all necessary components for Renegade!
http://www.renevo.com/wol_stats/?nick=fosaken&img=0

Beyond the Bounds mp3
http://insidermedia.ign.com/media/beyondthebounds.mp3 <--- Good song!
C&C_LakeBed... it's a working title [message #41272] Wed, 20 August 2003 23:05 Go to previous messageGo to next message
warranto is currently offline  warranto
Messages: 2584
Registered: February 2003
Location: Alberta, Canada
Karma: 0
General (2 Stars)
Well, maybe I wasn't clear enough, my fault. What I want input on is the idea of the map (as in if it was terrained nicely and all that, would the layout be challenging and fun to play?).. not the current look of the map itself as I know it currently looks awful and needs a lot of work. And yes those "black lines" are "mountains" As I explained earlier, I used Genocides "easy terrain" tutorial, and thats the effect you get at lower polygon numbers (you should see how it looks with the number of polygons used by the tutorial as an example... it looked even worse than it is now)
C&C_LakeBed... it's a working title [message #41294] Thu, 21 August 2003 01:36 Go to previous messageGo to next message
Infinint is currently offline  Infinint
Messages: 926
Registered: June 2003
Location: USA
Karma: 0
Colonel

well if you need any help just e-mail me of better yet MSN page me at infinintmail@earthlink.net

C&C_LakeBed... it's a working title [message #41296] Thu, 21 August 2003 01:42 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
Messages: 555
Registered: February 2003
Karma: 0
Colonel
forsaken

lol when I first read Deafwasp's post I thought it was just a insult or something, but when I looked at it for myself the black squiggly walls/lines do look like crap literally Laughing, i understand what you are trying to accomplish though, keep trying


It was a "Constructive" insult. In that, it was justified.
C&C_LakeBed... it's a working title [message #41530] Thu, 21 August 2003 14:43 Go to previous messageGo to next message
forsaken is currently offline  forsaken
Messages: 342
Registered: February 2003
Location: Alabama
Karma: 0
Recruit
yeah i was going to add constructive in front of insult, but you can never be sure sometimes lol

"I am the Alpha and Omega"
私はアルファおよびオメガである
~pain is weakness leaving the body~
Visit http://www.cncammo.net for all necessary components for Renegade!
http://www.renevo.com/wol_stats/?nick=fosaken&img=0

Beyond the Bounds mp3
http://insidermedia.ign.com/media/beyondthebounds.mp3 <--- Good song!
C&C_LakeBed... it's a working title [message #41582] Thu, 21 August 2003 17:27 Go to previous messageGo to next message
warranto is currently offline  warranto
Messages: 2584
Registered: February 2003
Location: Alberta, Canada
Karma: 0
General (2 Stars)
Constructive or not, I don't care. Thats why I'm getting the communities ideas before I continue. If it the idea truely sucks, fee free to say so, no need to sugar coat it. I'd rather get eaten out on a not even half-finnished job, than waste my time finnishing and releasing something that wasn't worth my time.
C&C_LakeBed... it's a working title [message #41590] Thu, 21 August 2003 17:51 Go to previous messageGo to next message
Skier222 is currently offline  Skier222
Messages: 336
Registered: March 2003
Location: Honeoye Falls, NY
Karma: 0
Recruit

wht the hell did u do to that perfectly good plane?

wht is that suppost to be, to me it just like random vertacies pulled straight up


Modern Warfare site: http://modernwarfare.tk
C&C_LakeBed... it's a working title [message #41595] Thu, 21 August 2003 18:07 Go to previous messageGo to next message
warranto is currently offline  warranto
Messages: 2584
Registered: February 2003
Location: Alberta, Canada
Karma: 0
General (2 Stars)
Random vertecies pulled straight up? More or less. Thats what Genocides "easy terrain" does. You use a paint program to create the terrain. It's supposed to be a maze-like map.

http://www.renhelp.co.uk/Tutorials/TUT_Displace

This will show how I got it as I did, and will hopefully explain why it looks like it does.
C&C_LakeBed... it's a working title [message #41598] Thu, 21 August 2003 18:29 Go to previous messageGo to next message
mike9292 is currently offline  mike9292
Messages: 275
Registered: February 2003
Location: USA
Karma: 0
Recruit
it would look better if u lowered the heights of the cliff a bit
C&C_LakeBed... it's a working title [message #41616] Thu, 21 August 2003 19:27 Go to previous message
Infinint is currently offline  Infinint
Messages: 926
Registered: June 2003
Location: USA
Karma: 0
Colonel

if you did it in other then paint so that the spray paint was smooth then it look better

Previous Topic: Dual Weapons ARE possible (Video inside)
Next Topic: what ever happed to...
Goto Forum:
  


Current Time: Thu Dec 26 19:58:17 MST 2024

Total time taken to generate the page: 0.01015 seconds