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the Medieval mod [message #31066] Mon, 14 July 2003 09:59 Go to next message
pulverizer is currently offline  pulverizer
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is the Medieval mod still running?

the Medieval mod [message #31093] Mon, 14 July 2003 10:30 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

Around 6-10 weapons modeled (by me), 3 of them are being skinned (almost finished). Website is being worked on.

.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
the Medieval mod [message #31144] Mon, 14 July 2003 12:38 Go to previous messageGo to next message
asdfg195 is currently offline  asdfg195
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What kind of weapons are they?

http://store3.yimg.com/I/homestarrunner_1739_186009
the Medieval mod [message #31422] Tue, 15 July 2003 19:04 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

Melee weapons like: daggers, swords, axes, pole arms, spears, staves, etc.

Ranged weapons like: bows, crossbows, and maybe some throwing weapons.

Magic weapons like: fire ball, ice bolt, or something like that (The gun will be the hand, with an animated/glowing fire ball/etc. floating between the hands, when you fire the "gun" it does a throwing animation and shoots the ball at the enemy)


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
.... [message #31694] Wed, 16 July 2003 16:25 Go to previous messageGo to next message
Lynqoid is currently offline  Lynqoid
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wow sounds fun, i like medieval games, like age of empires Smile

Confused? im not sure? oh ok then?

http://lynqoid.tripod.com/Strawberry
the Medieval mod [message #32576] Sun, 20 July 2003 03:34 Go to previous messageGo to next message
PsycoArmy is currently offline  PsycoArmy
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i myself tried this once, the aniamtions for chracters only work for single player unfortunatly, lol i madea a mod where u just punch, and u can change weopon to kick. lol i tried lots of things for ren, i eveen tried to replace chracter perchase with weopno perchase...
the Medieval mod [message #32588] Sun, 20 July 2003 06:25 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

PsycoArmy

i myself tried this once, the aniamtions for chracters only work for single player unfortunatly


Why is that?


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
the Medieval mod [message #32716] Sun, 20 July 2003 21:24 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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No? SomeRhino made a working grenade throwing animation, it's in the SS beta v.1.

-The ONLY Renegade fan to pee off a school.
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the Medieval mod [message #32719] Sun, 20 July 2003 21:51 Go to previous messageGo to next message
xSeth2k2x is currently offline  xSeth2k2x
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how do you make animations? ive been wondering about melee weapons like swords etc

Farewell.
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the Medieval mod [message #32726] Sun, 20 July 2003 22:55 Go to previous messageGo to next message
Infinint is currently offline  Infinint
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how would you make a sord work you would have to be aimed right at the person to hit them and even if the sord whent though another player it wouldnt do damig

the Medieval mod [message #32727] Sun, 20 July 2003 22:58 Go to previous messageGo to next message
xSeth2k2x is currently offline  xSeth2k2x
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a script would do it or make some tpye of move-able damage zone

Farewell.
http://www.multec.com/case9studios/sigs/case9_seth_signature.jpg
the Medieval mod [message #32728] Sun, 20 July 2003 23:03 Go to previous messageGo to next message
Infinint is currently offline  Infinint
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hmm, but would it work like you dont move the wepon but you do damige to people you run into like it would in real life

the Medieval mod [message #32741] Mon, 21 July 2003 01:58 Go to previous messageGo to next message
PsycoArmy is currently offline  PsycoArmy
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uhm ive made a grenade throwing aniamtion, have u tried it online? it liek plays the first bit of the aniamtion forgot wot its called. script? theres a bar where u can insert ur chracter aniamtion bones for a weopon like the melee(used by mutant). i odnt know much about using a script to do it, i only use renegade editor, ive never been good with owrds...
the Medieval mod [message #32766] Mon, 21 July 2003 08:02 Go to previous message
xSeth2k2x is currently offline  xSeth2k2x
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do you make the animations in the gmax charcter file?

Farewell.
http://www.multec.com/case9studios/sigs/case9_seth_signature.jpg
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