Construction Yard Scripts, how do you get them to work? [message #7120] |
Mon, 17 March 2003 02:47 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Thiima
Messages: 25 Registered: March 2003
Karma: 0
|
Recruit |
|
|
I have tried to add the two construction yards scripts into my map, i can get it so that the construction yard repairs all the buildings when they are damaged, however, the more damage the building takes the faster it repairs itself (as seen on level 10 on the single player missions) also when the construction yard is destroyed, the repairs continue.
I was wondering if Aircraftkiller or anyone who knows how they work, can teach me how to get them to work like they do on C&C_Basin.
Thanks in Advance.
http://dynamic6.gamespy.com/~regenesis
|
|
|
Construction Yard Scripts, how do you get them to work? [message #7123] |
Mon, 17 March 2003 02:57 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
|
Attach the Script: TDA_Conyard_Controller to your Conyardbuildingcontroller
Quote: | //TDA_Conyard_Controller
//
//Building1_ID=0:int '1st building to disable
//Building2_ID=0:int '2nd building to disable
//Building3_ID=0:int '3rd building to diable
//Building4_ID=0:int '4th building to diable
//Building5_ID=0:int '5th building to diable
//Building6_ID=0:int '6th building to diable
//Building7_ID=0:int '7th building to diable
//Building8_ID=0:int '8th building to diable
//Building9_ID=0:int '9th building to diable
//Building10_ID=0:int '10th building to diable
|
Then attach to every building that should be repaired by the conyard the script: TDA_Conyard_Repair
Quote: | // Repair_Frequency:int how many ticks till it recieves 1 health
// Timer_ID:int ID of the object it is attached to, will crash game if left blank.
|
Fill in every ID of buildingcontroller into the parameters of the fisrt script, or the repairing of Buldings don't stop, if the conyard gets destroyed.
and btw to use these scripts you needs the custom scripts you can downlaod
here.
A readme how to install the scripts are included.
www.laeubi.de Find Mods, Maps, Tool, Files and More!
< All Tutorials you ever searched for >
< contact me >
"Don't say it is imposible... just find a solution!"
[Updated on: Mon, 17 March 2003 02:59] Report message to a moderator
|
|
|
|
|
|
|
|
Construction Yard Scripts, how do you get them to work? [message #7339] |
Mon, 17 March 2003 23:48 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
![](http://renegadeforums.com/images/custom_avatars/12.jpg) |
Dante
Messages: 1039 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
Thiima | erm.... i have got more than 10 buildings that i want to be repaired by the construction yard... how do i go about doing this? can i attach the script twice but put the other building ID's in for the second time?
|
yes, it is designed for that purpose
RenEvo
|
|
|