Proper format for saving a custom HUD. [message #28510] |
Wed, 02 July 2003 13:09 |
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bigejoe14
Messages: 1302 Registered: February 2003
Karma: 0
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General (1 Star) |
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What's the propper format for saving a custom HUD? I would get the XCC utilities but I think the site is down. I'm asking because when I go to save it, it says "Alpha information will be lost". So I'm not saving in the right format. Can anyone help?
God I suck at this skinning stuff.
WHATEVER, FAGGOT
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Proper format for saving a custom HUD. [message #28589] |
Wed, 02 July 2003 18:54 |
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npsmith82
Messages: 525 Registered: February 2003 Location: England, UK
Karma: 0
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Colonel |
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What program are you using to edit the DDS, Photoshop or Paintshop Pro?
It looks to me like you've drastically screwed with the alpha regions (solid grey areas that should be transparent).
WOL: npsmith82
For RenAutoComplete, RenSkirmish, RenBuddyList and RenWOLstatus please visit (IE) TheCodeSmith.com
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Proper format for saving a custom HUD. [message #28598] |
Wed, 02 July 2003 22:12 |
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bigejoe14
Messages: 1302 Registered: February 2003
Karma: 0
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General (1 Star) |
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I'm using Photoshop. And I don't think I did anything to get the alpha regions to screw up like that. I might just have to re-do it.
WHATEVER, FAGGOT
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Proper format for saving a custom HUD. [message #28604] |
Wed, 02 July 2003 23:23 |
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Aircraftkiller | DXT3 works in W3D. The Medical Level map I created uses DXT3 textures due to an accident, and I was able to see them fine. Some others saw black textures. It's all dependent on the system that uses them.
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Yeah, all I can see is white water.
I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
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