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Mapping Problem-Unable to split node. [message #27646] Fri, 27 June 2003 20:31 Go to next message
Joey-Y is currently offline  Joey-Y
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I just took the 2nd level's dam area (inside and out) and made it a seperate level with working buildings and so on. When i load in Commando Level Editor, it laods alot of the stuff in the text window then suddenly stops, displays more then a dozen "UNABLE TO SPLIT NODE! OBJECT 4" style messages. Then nothing but a blank blue screen.

This same thing happens when i more then one of any SP building or unit set inside the W3D level file as terrain or animated model.

Whats the problem? I made sure the map wasnt over sizes (its 700M due to cliff scenery) and i made sure nothing was named the same. Anyone know the problem's anser? Confused
Re: Mapping Problem-Unable to split node. [message #27647] Fri, 27 June 2003 20:38 Go to previous messageGo to next message
Captkurt
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Joey-Y

I just took the 2nd level's dam area (inside and out) and made it a seperate level with working buildings and so on. When i load in Commando Level Editor, it laods alot of the stuff in the text window then suddenly stops, displays more then a dozen "UNABLE TO SPLIT NODE! OBJECT 4" style messages. Then nothing but a blank blue screen.

This same thing happens when i more then one of any SP building or unit set inside the W3D level file as terrain or animated model.

Whats the problem? I made sure the map wasnt over sizes (its 700M due to cliff scenery) and i made sure nothing was named the same. Anyone know the problem's anser? Confused

For starters, make sure you're working within you're Mod folder?
C:\Program Files\RenegadePublicTools\LevelEdit\your maps here.

[Updated on: Fri, 27 June 2003 20:39]

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Mapping Problem-Unable to split node. [message #27648] Fri, 27 June 2003 20:38 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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Did you take the same w3d file but re-added them as a different preset? Why not just make a new map but *make* the current preset that already existed in that level.

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Mapping Problem-Unable to split node. [message #27650] Fri, 27 June 2003 20:53 Go to previous messageGo to next message
Joey-Y is currently offline  Joey-Y
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im working within the mod files. yes i do know that much Very Happy

not sure exactly...im not that good with gmax, i just make simple levels best i can...

i just took origonal level, cut out everythng i didnt want, merged the 2 SP buildings into it so i could have what i wanted (i took the origonal oblisk and the pwoerplant models off the map and readded them from SP) then went straight to export....
Mapping Problem-Unable to split node. [message #27696] Sat, 28 June 2003 10:49 Go to previous messageGo to next message
Joey-Y is currently offline  Joey-Y
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!BUMP! I still need help with this! Confused Sad Crying or Very Sad
Mapping Problem-Unable to split node. [message #27699] Sat, 28 June 2003 11:14 Go to previous messageGo to next message
Captkurt
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Joey-Y

!BUMP! I still need help with this! Confused Sad Crying or Very Sad

From what I've read, it sounds like your doing your editing within the Level Editor, not RenX, if this is the case, that's your problem.
Mapping Problem-Unable to split node. [message #27704] Sat, 28 June 2003 11:39 Go to previous messageGo to next message
Joey-Y is currently offline  Joey-Y
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no, i took, in gamx, the singleplayer buildigns they had at the dam (oblisk/powerplant) and put them back in from single player building pack. that, deleted all the parts of the level since I did not need those p[arts. didnt chnage ANYTHING else (excpetadding dam interiors). and then imported to CLE with wont laod it..
Mapping Problem-Unable to split node. [message #27707] Sat, 28 June 2003 11:48 Go to previous messageGo to next message
Captkurt
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Joey-Y

and then imported to CLE with wont laod it..



What is CLE, and why are you importing. you should be Exporting from RenX.
Mapping Problem-Unable to split node. [message #27719] Sat, 28 June 2003 12:21 Go to previous messageGo to next message
Joey-Y is currently offline  Joey-Y
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CLE is commando levle editor, importing is importing the W3D file into the editor for use. i see editor importing the mapo itno it, not opening due to the origional W3D file is not touched when you editr the elvel in CLE.
Mapping Problem-Unable to split node. [message #27721] Sat, 28 June 2003 12:27 Go to previous messageGo to next message
Captkurt
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Joey-Y

CLE is commando levle editor, importing is importing the W3D file into the editor for use. i see editor importing the mapo itno it, not opening due to the origional W3D file is not touched when you editr the elvel in CLE.


I still have a problem with the term "import". if you're in Level Edit, then you should just do a open, or load, not import if it's a Export of RenX's.
Mapping Problem-Unable to split node. [message #27724] Sat, 28 June 2003 12:34 Go to previous messageGo to next message
Joey-Y is currently offline  Joey-Y
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when i say import to CLE, just replace those words with opened in CLE. i jsut got a habbit of saying i improted it into a different program. i exported to w3d, the imported/opened it in CLE after palcing it in the elvels fodler in CLE's fodler that i got my maps. see now?

in one swif,t and correct way.

i edit a WW level after improting it into gmax through w3d to gmax improting tool. i take out what i dont want, add what i do, wich is 2 SP buildings. i export as W3D. open in CLE, and it gives uanble to split node.
Mapping Problem-Unable to split node. [message #27725] Sat, 28 June 2003 12:37 Go to previous messageGo to next message
Captkurt
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Joey-Y

when i say import to CLE, just replace those words with opened in CLE. i jsut got a habbit of saying i improted it into a different program. i exported to w3d, the imported/opened it in CLE after palcing it in the elvels fodler in CLE's fodler that i got my maps. see now?

in one swif,t and correct way.

i edit a WW level after improting it into gmax through w3d to gmax improting tool. i take out what i dont want, add what i do, wich is 2 SP buildings. i export as W3D. open in CLE, and it gives uanble to split node.


I see, but let me tell you this, there is a difference. You should use the correct terms, then we would understand you better.
Mapping Problem-Unable to split node. [message #27726] Sat, 28 June 2003 12:41 Go to previous messageGo to next message
Joey-Y is currently offline  Joey-Y
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yeah, sorry bout that, but as you can see i rarely seek help Confused
Mapping Problem-Unable to split node. [message #27727] Sat, 28 June 2003 12:44 Go to previous messageGo to next message
Captkurt
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Joey-Y

yeah, sorry bout that, but as you can see i rarely seek help Confused

Whatever, that's no excuse. if you ask for help once or 1000 times, why not be in a place that will be understood by the person or persons you're asking help from. don't try to justify.
Mapping Problem-Unable to split node. [message #27729] Sat, 28 June 2003 12:49 Go to previous messageGo to next message
Joey-Y is currently offline  Joey-Y
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anyways, from my restatement in what i beleive to be correct for you, do you know what is wrong.
Mapping Problem-Unable to split node. [message #27731] Sat, 28 June 2003 12:55 Go to previous messageGo to next message
Captkurt
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Joey-Y

anyways, from my restatement in what i beleive to be correct for you, do you know what is wrong.

The only other thing that comes to mind now is that maybe you deleted something that you didn't mean to delete. Suggestion, go back to the full load and re do the deletes, and make sure of what it is that your deleting.
Mapping Problem-Unable to split node. [message #27732] Sat, 28 June 2003 13:35 Go to previous messageGo to next message
Joey-Y is currently offline  Joey-Y
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happend AGAIN... i noticed it happend to me when i added cliffs around the nod powerplant and its terrain WW had together in the buildingszip, when i tried loading it it wouldnt...maby i should reinstall?
Mapping Problem-Unable to split node. [message #27748] Sat, 28 June 2003 15:03 Go to previous messageGo to next message
Captkurt
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man, I just don't know. but if I think of something I'll let you know.
Mapping Problem-Unable to split node. [message #27761] Sat, 28 June 2003 17:28 Go to previous messageGo to next message
Joey-Y is currently offline  Joey-Y
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k, thanks. im gonan try reisntlaling after i finish what maps that will load.
Mapping Problem-Unable to split node. [message #27765] Sat, 28 June 2003 17:52 Go to previous messageGo to next message
Captkurt
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Joey-Y

k, thanks. im gonan try reisntlaling after i finish what maps that will load.

That is prob. worth trying.
i had that problem.... [message #29815] Thu, 10 July 2003 09:13 Go to previous messageGo to next message
Lynqoid is currently offline  Lynqoid
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i had that problem and havent solved it, it happened when i was working with textures and uv maps Sad cant get my level to load now cos i dunno how to get rid of the textures, i can get rid of the uv maps but the textures one leave my objects alone :S Sad

Confused? im not sure? oh ok then?

http://lynqoid.tripod.com/Strawberry
Mapping Problem-Unable to split node. [message #29823] Thu, 10 July 2003 12:38 Go to previous message
bigwig992 is currently offline  bigwig992
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I get unable to split node all the time, I don't know what it means, but it doesn't relate to your problem.

1. Your w3d name, make it something short like "dam.w3d".

2. Think about it, single player levels were HUGE, so the dam was probley off in like 500,254, 100. In other words, look around your level. It could be anywhere, don't expect it to pop up right in the middle. Try using the instances tab, double click on terrain, then your terrain model, it should have abunch of different mesh names. Click on any one of them, and click "go to". If that doesn't work, try it with the w3d model itself. If all else fails, go back into RenX, write down the x y z (make sure your using metric measurements), go back into commando, click on camera, then fill in the x y z in there. Then SAVE so you don't have to go through that mess any more.

Hope this helps.


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