Renegade Public Forums
C&C: Renegade --> Dying since 2003â„¢, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Texture problem
Texture problem [message #26376] Fri, 20 June 2003 20:31 Go to next message
ohmybad is currently offline  ohmybad
Messages: 506
Registered: March 2003
Location: Fort Myers Florida
Karma: 0
Colonel
Is posible to only on half of this cube have a texture cause i cant get it to work Confused

http://modx.the-pitts.net/attachment.php?postid=897-almost ½
Re: Texture problem [message #26378] Fri, 20 June 2003 20:37 Go to previous messageGo to next message
Captkurt
Messages: 488
Registered: February 2003
Karma: 0
Commander
ohmybad

Is posible to only on half of this cube have a texture cause i cant get it to work Confused

http://modx.the-pitts.net/attachment.php?postid=897-almost ½


Yes. it's been awhile and I don't have my gmaX up now, but I believe all you have to do is convert to "editable mesh" then try it.
Texture problem [message #26380] Fri, 20 June 2003 20:43 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
Messages: 260
Registered: February 2003
Karma: 0
Recruit
I don't recommend using a multi-material, causes fps problems. Detach the faces and apply a new material for the new mesh.

Texture problem [message #26382] Fri, 20 June 2003 21:22 Go to previous messageGo to next message
laeubi is currently offline  laeubi
Messages: 799
Registered: February 2003
Location: Germany
Karma: 0
Colonel

Convert it to editable mesh (it looks like you laready did this)
then apply a texture to the whole object.
after that select the aprt that should have another texture, then goto materialeditor and apply another material.

(Thats no Multichannel by the way)


www.laeubi.de Find Mods, Maps, Tool, Files and More!
< All Tutorials you ever searched for >
< contact me >
"Don't say it is imposible... just find a solution!"
Texture problem [message #26387] Fri, 20 June 2003 22:36 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
Messages: 260
Registered: February 2003
Karma: 0
Recruit
That automaticallt creates a multi-material. It works, but the W3D engine doesn't like those.

Texture problem [message #26389] Fri, 20 June 2003 22:59 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
SomeRhino

I don't recommend using a multi-material, causes fps problems. Detach the faces and apply a new material for the new mesh.


Use this method....and if you want you can even alpha blend the 2 materials together afterwards.
Texture problem [message #26419] Sat, 21 June 2003 06:01 Go to previous message
ohmybad is currently offline  ohmybad
Messages: 506
Registered: March 2003
Location: Fort Myers Florida
Karma: 0
Colonel
thanks Very Happy
Previous Topic: Early BETA testers, want to test mini maps?
Next Topic: Alpha Blending tutorial
Goto Forum:
  


Current Time: Wed Dec 25 18:37:05 MST 2024

Total time taken to generate the page: 0.00846 seconds