BF42 Update, [message #24007] |
Sat, 07 June 2003 22:29 |
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Captkurt
Messages: 488 Registered: February 2003
Karma: 0
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Commander |
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Well I'm still at it, and it's coming along very nicely. I'm now working on Nod's Airstrip; check it out
It’s not at all finished, I have to do the windows and other stuff, but it all works, the inside of the hanger will heal your vehicles, I just got a little excited and wanted to share it. It’s a lot of work, but it’s all coming together and the audible Hon works too, so when you damage the buildings, you can hear it tell you, ??? Is being attacked, The PT's are in the back rooms within the Hanger. Now back to work. Yippee. You can check out more of my pictures of of the buildings going on this map here http://www.cox-internet.com/kleboeuf/build.html
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BF42 Update, [message #24092] |
Sun, 08 June 2003 13:47 |
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Captkurt
Messages: 488 Registered: February 2003
Karma: 0
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Commander |
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Aprime | What are you going to do about the copyrights on the name "Battlefield1942"?
Other than that,it's pretty
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What are you saying? I’m not doing anything wrong here, I'm making my version of a Renegade Map called BF42, and I'm not making any money on it, so first of all, I doubt if any one at EA even cares. But again, I've broken no copyright laws. Maybe the name BF42 would come close, but I don't think EA is going to mind, since it's not a game name of mine, only a map name of mine, and there’s no money being made.
anyways thanks for the input.
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BF42 Update, [message #24099] |
Sun, 08 June 2003 15:00 |
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Captkurt
Messages: 488 Registered: February 2003
Karma: 0
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Commander |
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Aprime | oh, I thought it was a mod
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In a since it is a "mod" all the buildings are different then the orig. it really looks like a mod. And maybe later the other stuff, will be different, Still looking for a skinner, boner for the vehicles. but so far I’m doing this one by my self,
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