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Scripts in level Edit [message #19829] |
Sun, 11 May 2003 07:39 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Thats because you need to get scripts2.dll from your renegade directory and place them in the scripts directoy of your modfolder. You probably renamed scripts.dll from your renegade directory to scripts2.dll and the file you renamed is a custom scripts.dll from another version (somewhere along the line this could have happened). Thats what happened to me, if you are still stuck get Dante to release a version 1.1.1 installer with the original ones in.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Scripts in level Edit [message #20236] |
Tue, 13 May 2003 12:29 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Yeah especially if you have as many modfolders as me (around 80) that have scripts in, it can get pretty confusing. The only way to tell the difference is the date stamp on the file. And theres version 1.1 out there that doesn't work with level edit to make it even more confusing. Then theres multiple versions that come with mods and maps, which is a VERY bad idea to do. It's best to give a link the the scripts because includuing them with a mix will overwrite newer versions when unzipped. Also the fact that I tested the DLL for a while means I have multiple beta versions lying around that really need to go.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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