Animations [message #15359] |
Fri, 18 April 2003 09:55  |
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Deafwasp
Messages: 555 Registered: February 2003
Karma: 0
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Colonel |
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I just learned how to animate in gmax (took about 30 seconds).
What should I know when I am making animations?
What are the limitations of size? polygons?
I want to animate a Veinhole monster. Is there a way to make a death animation for this monster? like you throw c4 on it and it explodes with tiberium gas?
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Animations [message #15377] |
Fri, 18 April 2003 10:54  |
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Deafwasp
Messages: 555 Registered: February 2003
Karma: 0
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Colonel |
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Well I have been thinking about this map for about a year now. Only started it last month. Should be cool that we both are featuring a veinhole monster. Get back to me on aim so we can talk.
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