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Re: Renegade MP Beta client [message #493558 is a reply to message #493555] |
Mon, 29 July 2024 12:19 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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!!!!!!!!!!!!!!!!!!!!!!!!!! TEXT OF SOME CHANGES I FOUND !!!!!!!!!!!!!!!!!!!!!!!
Toggle SpoilerI've been playing with the objects.ddb and armor.ini files from beta. Changes:
ramjet has 150 damage with bullet type Steel in beta, steel has 2.0 damage multipier against skin flesh
so 300 damage with ramjet?
gdi shooter does 5 damage instead of 7 with lower velocity
flamethrower and grenade launcher also have different settings
lcg too, does 33% more damage in final
laser rifle does 25% more damage in final
enginer repairs half as fast and has half range
(not sure about damage multipler)
hotwire/tech also repair half as fast
and have 33% less range
shotgun is diff too
sniper rifle does 150 damage instead of 100
tib auto rifle does less damage
volt is the same
ob does 250 damage dirctly in beta while in final game it does 0 damage directly (but damages instead via explosion)
turrtet has less range in mp beta and the final game has a second ammo def for turrets
medium tank does 25% more damage in mp beta
reload time on vehicle weapons are twice as long on arty and med
well its the same on light tank
stank does double damage but has 50% less range in mp beta
obelisk does 250 direct damage plus 50 damage from explosion in mp beta while in final game it does 0 direct damage and 300 damage from explosion
ah
explosion_agt does 50% more damage in beta but the ammo for agt missile doesnt use it or something???
explosion_rocket_heavy which ammo_agt_Missile uses does 25% less damage in mp beta
gdi apc does 33% less damage in beta
gdi apc has 400 health
stealth distance is half in MP beta for vehicles so u need to be closer tostanks to see em
mp beta doesnt have secret vehicle purchase settings
beta doesnt have test tile settings for C&C_Metro so I assume they didnt start work on it during the release or were stll working on t
there are no references to mines, bunkers, complex islands, glacier, metro, canyon, volcano under mp levels in objects.ddb
the MP maps have different versions in their name
except for gobi, which has 0926 as version which I assume means september 26th (and when the map was cut)
same with lava, version 0813 in both mp beta and final
sand same
metro & mines arent in mp beta and in final are version 0112 and 0114 respectively so they were cut very late
bunkers is 0214 wow thats late
thats 13 days before release
if its 2002
in final it says level3 is 0319 so that is after march 19th?
thats weird, did they change that level? I'm using the objects.ddb that comes with leveledit not the unpatched one
ramjet rifle is 1 shot wth 30 clip size
same with beta field
stank only has 200 hp
remotes do tons of damage but im not sure if im using the correct armor.ini file
holy shit the physics on nod apc LMAO
u only get 1 remote c4 and it does 400 damage
actually the damage values are different
if u hit something with repair gun it makes the shooting noise that autorfifle makes
engineer has 2 timed c4
tech has 10 proxies
hmm engneer still repairs lght tank really quick
oh god i think engineer has the same repair gun as hotwire/tech
yeah has same repair gun as tech/hotwire
u need to use the beta maps if you use the objects.ddb file with the final maps it crashes
the beta maps have issues like wf bay doesnt open, proably because the construction zone is mislocated
and on city the power plant & ob and agt and tib fields are glitched
shotgunner has a wait time between each shot LOL
there are no alt models/skins for infantry units
pic gun has 25 shots and 5 shots per clip with long wait time between shot
the beacon makes a different sound
damage radius on ion beacon is much higher
u get 500 creds per harv dump
u get 7 points shooting wf with arty
and it takes a lot of damage
tib field are missing on a bunch of maps so harvester falls thru map
nod beacon countdown is gltiched
range on nuke s so large it can kill bar and wf at same time on walls (same with ion)
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: Renegade MP Beta client [message #493559 is a reply to message #493555] |
Mon, 29 July 2024 12:55 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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This images are from the IMAGES folder, they forgot to show them in readme.htm
This is the beta servers listing:
This is a screenshot from a dev, JOE_SELINSKE. It shows a bug with a gun emplacement showing above the AGT (the bug is mentioned in readme.htm):
Same bug with Obelisk:
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
[Updated on: Mon, 29 July 2024 13:01] Report message to a moderator
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Re: Renegade MP Beta client [message #493560 is a reply to message #493555] |
Mon, 29 July 2024 20:51 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Thanks for sharing. Any chance we could get more permanent download links?
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Renegade MP Beta client [message #493561 is a reply to message #493555] |
Tue, 30 July 2024 02:44 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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You could ask MPF to host it.
I know exactly what code is removed to prevent players from starting a local LAN or skirmish game, but I'm too lazy at the moment to re-add it. The game softlocks because server connection for player isn't established, if you hack around it the game will crash because cTeam list isn't set up. There are two functions not implemented in the sense that they have no code, they just immediately return. Those functions are documented in the Linux FDS.
It really isn't that much code, not sure if I want to spend the time working on it tho.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: Renegade MP Beta client [message #493562 is a reply to message #493555] |
Tue, 30 July 2024 06:50 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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I could use a code cave and copy paste the machine instructions from the final exe, then I just need to update the memory addreses. Gotta identify them first though.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: Renegade MP Beta client [message #493563 is a reply to message #493555] |
Wed, 31 July 2024 04:11 |
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Knowing what I know about the netcode in Renegade, I can tell you that its not going to be as simple as it looks to restore the missing code.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Renegade MP Beta client [message #493611 is a reply to message #493555] |
Thu, 14 November 2024 14:26 |
cnc95fan
Messages: 1261 Registered: July 2007
Karma: 0
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General (1 Star) |
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Probably not super useful - but I had made a keygen for the Beta installer as I wasn't sure if the serial did anything functionality wise.
Uploading just in case it's ever useful to anyone
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Attachment: beta.js
(Size: 1.21KB, Downloaded 3 times)
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