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does Dragonade have the bandwidth detection thing? [message #492208] Sun, 16 April 2017 06:31 Go to next message
iRANian is currently offline  iRANian
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I was wondering because Xpert ported the ssgm 2.0.2 code for it to 4.0 years ago.

The bandwidth detection issue is when during the game the bandwidth of a player starts dropping..ssgm 2.0.2 had code to check for this every few seconds and to reset bandwidth if needed.


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Re: does Dragonade have the bandwidth detection thing? [message #492209 is a reply to message #492208] Sun, 16 April 2017 06:41 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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No

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Re: does Dragonade have the bandwidth detection thing? [message #492210 is a reply to message #492208] Sun, 16 April 2017 06:56 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Is it needed?

BTW I can't get the blockfakebeacons=1 setting working


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: does Dragonade have the bandwidth detection thing? [message #492217 is a reply to message #492208] Sun, 16 April 2017 15:03 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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Not quite sure. I want to say something in TT made it not needed anymore?

Yes that setting doesn't seem to be working.


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Re: does Dragonade have the bandwidth detection thing? [message #492222 is a reply to message #492208] Mon, 17 April 2017 02:35 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Well Xpert ported the ssgm 2.0.2 code to ssgm 4.0. I know that 4.0 is missing a bunch of things including some anti-cheat stuff.

I have no idea if it's needed.


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: does Dragonade have the bandwidth detection thing? [message #492232 is a reply to message #492208] Mon, 17 April 2017 21:35 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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I have it in a da plugin. Without it players can abuse sbbo. I think it was just forgotten about.

Toggle Spoiler


Every 30 seconds check the players is how its setup.

I was thinking about making a new system to include Set_Net_Update_Rate_Player

Unless someone can say why not to.


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[Updated on: Mon, 17 April 2017 21:37]

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Re: does Dragonade have the bandwidth detection thing? [message #492234 is a reply to message #492208] Tue, 18 April 2017 01:17 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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I was testing yesterday and it seems to be needed. I just added the code from Xpert's port of the SSGM 2.0.2 logic.

Long time and well respected Renegade community member, programmer, modder and tester.

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Re: does Dragonade have the bandwidth detection thing? [message #492237 is a reply to message #492208] Tue, 18 April 2017 10:00 Go to previous messageGo to next message
dblaney1 is currently offline  dblaney1
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The set_net_update_rate_player i recommend just running on join once. I do that on my server. It only affects updates sent from client to server. Not updates for server to client. Thats controlled by the servers net_update_rate. Its not really a good advantage like the sbbo exploit as setting a low value will make you easier to hit by other players and will make your movement slide a lot. Other characters on your screen will still move normally etc.
Re: does Dragonade have the bandwidth detection thing? [message #492240 is a reply to message #492208] Tue, 18 April 2017 13:52 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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What values do you use?

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Re: does Dragonade have the bandwidth detection thing? [message #492243 is a reply to message #492208] Tue, 18 April 2017 15:37 Go to previous message
dblaney1 is currently offline  dblaney1
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I use 30 which is the highest valid value. It also matches the update rate that most servers use for server to client.
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