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Boink [message #491428] Sat, 16 January 2016 06:31 Go to next message
[-HOH-]szymek777 is currently offline  [-HOH-]szymek777
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Is it possible to play boink sound on bot kill?
Re: Boink [message #491429 is a reply to message #491428] Sat, 16 January 2016 11:25 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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You could attach a script to the bots that plays the sound to the player that killed them.

Re: Boink [message #491435 is a reply to message #491428] Sat, 16 January 2016 14:54 Go to previous messageGo to next message
[-HOH-]szymek777 is currently offline  [-HOH-]szymek777
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Server-side plugin would be great. Is it possible by LUA?
Re: Boink [message #491438 is a reply to message #491435] Sun, 17 January 2016 06:16 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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[-HOH-

szymek777 wrote on Sat, 16 January 2016 23:54]Server-side plugin would be great. Is it possible by LUA?


We use a Lua plugin in mutant co-op to do that.

here is the code, have fun.
function OnKilled(obj, killer)
 if Is_Soldier(obj) == true and Get_Player_ID(obj) < 1 and Get_Player_ID(killer) > 0 then
  Console_Input("sndp "..Get_Player_ID(killer).." correction_3.wav")
 end
end


Creator of Mutant Co-Op
Developer of LuaTT
Re: Boink [message #491439 is a reply to message #491428] Sun, 17 January 2016 06:25 Go to previous message
[-HOH-]szymek777 is currently offline  [-HOH-]szymek777
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Thanks sla.ro The function OnKilled is just what i needed. Rest is simple
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