Fix Level of Detail setting so it can go higher [message #490450] |
Sat, 31 January 2015 16:37 |
dblaney1
Messages: 358 Registered: March 2014 Location: United States
Karma: 0
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Commander |
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It would be great if the level of detail could be fixed to use higher values. Right now its looks awful even on stock maps as the highest value is just way too low. Being able to set this higher would be greatly appreciated.
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Re: Fix Level of Detail setting so it can go higher [message #490452 is a reply to message #490450] |
Sat, 31 January 2015 18:28 |
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Saberhawk is the guy who would know if that change is acceptable or not and what the concequences, if any, would be.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Fix Level of Detail setting so it can go higher [message #490493 is a reply to message #490450] |
Fri, 13 February 2015 19:27 |
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I cant find anything in the game to suggest that the value set by the particle detail slider actually gets used. The only place the game touches that particular registry value is in the config dialog. If it was actually using the value, it would A.Read it at startup like the other values (it doesn't) and B.Actually do something with the value set in the config dialog other than store it in the registry (it doesn't)
I have no idea where particles get whatever LOD values they use from but it isn't from the slider in the config dialog/wwconfig.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Fix Level of Detail setting so it can go higher [message #490496 is a reply to message #490450] |
Fri, 13 February 2015 22:54 |
dblaney1
Messages: 358 Registered: March 2014 Location: United States
Karma: 0
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Commander |
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I actually found that the following values in hud.ini allow you to change the max and what values the slider uses. (works fine in 4.1 and 4.2 test build from January. This is what reborn and APB were using to increase their LOD. Also this does fix the emitter LOD issues as well. This works perfectly before any of the LOD changes were made so it may be worth rolling back those changes and using this new info to determine what to do. It works with the slider both ingame and in wwconfig.
These are the values I put for my machine. I do think that the default that it uses without a hud.ini should be changed to these values. Move level 1 to the current level 2 and make level 2 100000.
[General]
LodBudgetDialogValue1=10000 ;Old level 2
LodBudgetDialogValue2=100000
MaxStaticLODBudget=500000
MaxDynamicLODBudget=500000
[Updated on: Sat, 14 February 2015 17:12] Report message to a moderator
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Re: Fix Level of Detail setting so it can go higher [message #490510 is a reply to message #490496] |
Mon, 16 February 2015 13:37 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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dblaney1 wrote on Fri, 13 February 2015 22:54 | I actually found that the following values in hud.ini allow you to change the max and what values the slider uses. (works fine in 4.1 and 4.2 test build from January. This is what reborn and APB were using to increase their LOD. Also this does fix the emitter LOD issues as well. This works perfectly before any of the LOD changes were made so it may be worth rolling back those changes and using this new info to determine what to do. It works with the slider both ingame and in wwconfig.
These are the values I put for my machine. I do think that the default that it uses without a hud.ini should be changed to these values. Move level 1 to the current level 2 and make level 2 100000.
[General]
LodBudgetDialogValue1=10000 ;Old level 2
LodBudgetDialogValue2=100000
MaxStaticLODBudget=500000
MaxDynamicLODBudget=500000
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Nah, if those are set its set by the server and then forces the anticheat to check them, so if the player doesn't match it should kick them (should being the keyword, if it isn't it needs to be fixed). Also as it was in the last release the blend mode was reading the value stored for the MaxDynamicLODBudget, so instead of exposing more bugs and making users edit ini files I'd prefer we just update the in game slider values.
Visit Jerad's deer sweat shop
[Updated on: Mon, 16 February 2015 13:41] Report message to a moderator
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