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obelfix.cpp improvements [message #490421] Wed, 28 January 2015 14:29 Go to next message
dblaney1 is currently offline  dblaney1
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The obelfix script has some pretty major bugs and also doesn't follow the way the obelisks charged worked during multishot targetting. The biggest issue is that quite often you wouldn't see or hear it fire client side. This is fixed entirely. These fixes do not affect gameplay at all. Its entirely audio and visual. If the obelisk shot at you before it will shoot at you now. This fix has been running on my test server and ultraaow newmaps for a few months now.

https://www.youtube.com/watch?v=6pWo0989DOE&feature=youtu.be

[Updated on: Wed, 28 January 2015 14:41]

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Re: obelfix.cpp improvements [message #490424 is a reply to message #490421] Wed, 28 January 2015 18:47 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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Pointless topic showing a video of a fix with no source to it even though title mentions a non existant C++ file Sarcasm

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Re: obelfix.cpp improvements [message #490425 is a reply to message #490421] Wed, 28 January 2015 19:24 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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dblaney1 has given me his changes and they will show up in scripts 4.2.


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Re: obelfix.cpp improvements [message #490436 is a reply to message #490425] Thu, 29 January 2015 12:31 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Did you fix it so it always aims at the head/target bone server side?

Re: obelfix.cpp improvements [message #490437 is a reply to message #490436] Thu, 29 January 2015 13:28 Go to previous message
dblaney1 is currently offline  dblaney1
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Jerad Gray wrote on Thu, 29 January 2015 12:31

Did you fix it so it always aims at the head/target bone server side?


Yes. Thats all good now. Fixed that a few weeks ago after I showed you it. The only time this script ever misses a shot is the in the same instances that the current obelfix.cpp script misses.

[Updated on: Thu, 29 January 2015 13:29]

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