mgagd_ag_2 Fix [message #489747] |
Sun, 09 November 2014 23:48 |
|
Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
|
General (3 Stars) |
|
|
I fixed the floating damage decal for the multiplayer AGT.
The reason It is floating like that is because that was where the elevator for the agt was in the original buildings like seen in M00_Tutorial.
I just moved it against the wall for a fix for the stock mp agt.
You can place mgagd_ag_2.w3d in your data folder to use this fix.
If you want to use it in your new map use mgagd_ag_2_mp.w3d. Then make your agt building load it in gmax/3dsmax. Then in le make a aggregate tile for it.
[Updated on: Sun, 09 November 2014 23:49] Report message to a moderator
|
|
|
Re: mgagd_ag_2 Fix [message #489749 is a reply to message #489747] |
Mon, 10 November 2014 03:21 |
|
Note however that servers using the TT anti-cheat will block you for having this file unless they add it to the allowed files for the anti-cheat.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
|
Re: mgagd_ag_2 Fix [message #489757 is a reply to message #489750] |
Mon, 10 November 2014 17:25 |
dblaney1
Messages: 358 Registered: March 2014 Location: United States
Karma: 0
|
Commander |
|
|
Gen_Blacky wrote on Mon, 10 November 2014 10:40 | Yea server owners can allow it if they want.
Intended for use in new maps.
It was bothering me to have that thing floating there haha.
|
I will this file to our anti cheat hashes so it can be used on our server.
|
|
|
|
|