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(Modded) C&C_Field crashdump [message #489147] Tue, 02 September 2014 15:05 Go to next message
[MC]-ReKoil is currently offline  [MC]-ReKoil
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Hello,

I am ReKoil and I am a co-op modder. I was unsure whether to post this in the modding section or here. Feel free to move this post if I chose wrong.

I have run into a peculiar problem when modding field, namely that when a client joins with either scripts 3.4 or 4.1 they crash instantaneously and get a standard internal error message. As far as I can tell the problem seems to be a data mis-match between the server version of the map and the client version. The weird thing is however that users with 4.0 patch 1 seem to be unaffacted. Myself and two others who use 4.0 patch 1 were able to fully play the map from start to end while everyone else with 4.1 or 3.4 kept crashing.

I have attached a 4.1 client's crashdump and was hoping that someone could please tell me what the dump file is giving as the reason for this crash?

regards,
Rekoil

[Updated on: Tue, 02 September 2014 15:08]

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Re: (Modded) C&C_Field crashdump [message #489148 is a reply to message #489147] Tue, 02 September 2014 15:54 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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What did you modify on the map?

Which version of the level edit program are you using?


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Re: (Modded) C&C_Field crashdump [message #489149 is a reply to message #489147] Tue, 02 September 2014 16:08 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Analysis of this crashdump suggests its a bug we already fixed for the next version of scripts (and no I dont have an ETA for that)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
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Re: (Modded) C&C_Field crashdump [message #489154 is a reply to message #489147] Wed, 03 September 2014 00:41 Go to previous messageGo to next message
[MC]-ReKoil is currently offline  [MC]-ReKoil
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@Xpert
I am using the 4.0 level editor.
As for what did I modify, I placed bots all over the map (both vehicle & infantry for which I modified their presets and created temp spawners), which are enabled/disabled by customs. There's also cinematic drops which are enabled/disabled by customs. There are also laserwalls which get disabled by customs. And there are also weapons spawners as well as some custom weapons like obby/agt gun which I am using for secrets.
I also improved the pathfind a bit, but I tested if not replacing the lsd file would fix this, and it did not.

@Jonwil
So there is nothing I can do to fix this for a serversided map?

[Updated on: Wed, 03 September 2014 00:47]

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Re: (Modded) C&C_Field crashdump [message #489156 is a reply to message #489147] Wed, 03 September 2014 06:30 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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nothing you can do at this point, you will need to wait for 4.2 and see if it is still happening (and if it is we can investigate at that point)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: (Modded) C&C_Field crashdump [message #489159 is a reply to message #489147] Wed, 03 September 2014 12:10 Go to previous message
[MC]-ReKoil is currently offline  [MC]-ReKoil
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that's unfortunate, but thanks for your time anyways Wink

[Updated on: Wed, 03 September 2014 12:13]

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