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First person view gun animation [message #489140] Mon, 01 September 2014 14:36 Go to next message
LR01 is currently offline  LR01
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Colonel
Hello everyone,

When you stand still in first person view you can see the idle animation of your weapon. When you walk, or run, you get a different animation. The gun shakes a bit more when you run.
I checked the animation files but I can't find any animation that would be played. AFAIK there is only a animation for enter, exit, idle, fire and reload.
So, did I miss something or is it the engine that does this?


Moding can be real Fun...
Re: First person view gun animation [message #489141 is a reply to message #489140] Mon, 01 September 2014 14:50 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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General (3 Stars)
Not exactly sure how it works but the engine does this with the human animations in combination with the gun animation and the hand animations.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: First person view gun animation [message #489142 is a reply to message #489140] Mon, 01 September 2014 14:58 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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The animations used for that are F_CA_IDLE, F_CA_WALK and F_CA_RUN.
It has nothing to do with the human animations (in first person anyway)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies

[Updated on: Mon, 01 September 2014 14:59]

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Re: First person view gun animation [message #489172 is a reply to message #489142] Thu, 04 September 2014 14:58 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Colonel
jonwil wrote on Mon, 01 September 2014 23:58

The animations used for that are F_CA_IDLE, F_CA_WALK and F_CA_RUN.
It has nothing to do with the human animations (in first person anyway)



Indeed, those are the files I'm looking for, thanks.
I do find it strange they only made unique idle animations for guns. Though I guess there was no time for unique walk and run animations.


Moding can be real Fun...
Re: First person view gun animation [message #489174 is a reply to message #489140] Thu, 04 September 2014 18:03 Go to previous messageGo to next message
dblaney1 is currently offline  dblaney1
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Commander
How does one go about making these animations for a custom weapon model. It looks dumb without them, especially without the reload, fire, animations etc.
Re: First person view gun animation [message #489180 is a reply to message #489140] Fri, 05 September 2014 08:52 Go to previous messageGo to next message
roszek is currently offline  roszek
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Recruit
https://www.youtube.com/watch?v=xXCeeBRs2Dw

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Re: First person view gun animation [message #489181 is a reply to message #489174] Fri, 05 September 2014 09:50 Go to previous message
LR01 is currently offline  LR01
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Colonel
dblaney1 wrote on Fri, 05 September 2014 03:03

How does one go about making these animations for a custom weapon model. It looks dumb without them, especially without the reload, fire, animations etc.


It's difficult but this tut pretty much covers it:
http://renhelp.laeubi.de/tutorial-weapons-hand-positions.html


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